Dragonblade
Adventurer
I think there should be a wide range of relatively simple classes that cover major archetypes, and stay simple throughout all the levels. And then there should be an equally wide range of complex classes that cover major archetypes, and get as complex as the designers think the audience will appreciate.
If the designers keep their core design goal of a simple base with baked in abilities at every level, but advanced players can swap out those baked in options for different custom options, I'll probably be satisfied.
If the base looks like a simplified 3e/Pathfinder fighter with simplified baked in feat choices, but I can trick it out and turn it into a ToB style Warblade via ability and feats swaps, that would be my ideal.
