The more I read about 5e the more I am planning to stick with 4e.All in all i dont see very many 4e players sticking with it after its no longer supported so their dollars are a virtual lock.
The more I read about 5e the more I am planning to stick with 4e.All in all i dont see very many 4e players sticking with it after its no longer supported so their dollars are a virtual lock.
The more I read about 5e the more I am planning to stick with 4e.
I don't agree that either edition had issues with bringing new people in.3e struggled to bring in non-rpg people, especially late in its run, and 4e has failed pretty dramatically at that. The whole open playtest thing is great, but pretty clearly aimed at people who already play.
Click on the 5e Info link at the top of the page - they've said a whole hell of a lot more than that. My objections are based on the actual rules that have been discussed. Ability scores as saves. Instead of spell DCs or flat attacks with spells, casters roll a check to set the DC for the attack, and then the target saves. The excessive lethality of the playtests so far.Thats just silly. The only thing they have said so far is " we want to make everyone happy, guys, poll time, what makes you happy"?

Thats just silly. The only thing they have said so far is " we want to make everyone happy, guys, poll time, what makes you happy"?
I really don't agree. I'm not saying that meeting up for D&D after school will ever be as popular as pickup basketball or Jersey Shore, but I think there's a lot of room for D&D to break out of its niche.I don't agree that either edition had issues with bringing new people in.
I do think that there are unreasonable expectations in some quarters regarding the very idea of "bringing in new players".
The reality is that the great majority of the population is NEVER going to be a TTRPG player and actively working to convert them is a waste of effort. There will be potential new players ever day. Ninty percent are simply described as kids coming into the hobby. It is critical to remain focused on bringing new blood into the game. But trying to move the demographic out of the very small percentage of the overall population won't work.
If you are measuring any edition of D&D against that standard, it will look bad, but not fairly so.
(For the record, my wife is a "convert". I converted her.I know they are out there. But she was in the percentage, she was just in the subset of that percentage that had never really been exposed to gaming. There should be a lot of effort to target those people.)
There is also the issue that the percentage is fixed, but the alternatives available constantly grow.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.