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[LPF] Precious Cargo

Evading both blade and bite in equal measure, the voidworm once again closes the gap from Maui, this time managing to land both a bite and a slap of its tail. Although the damage from either of these attacks is minimal, Maui is once again forced to confront a tidal wave of confusion and chaos; fortunately for him, he is once again up to the challenge.

[sblock=OOC]Voidworm 5' steps, full attacks, lands both; Maui takes 2 points nonlethal damage and makes his save. At this point, I'll have him dropped in another 10-15 rounds. :p

You're up. Tamarel & Sauvressa can act twice this round if desired.[/sblock][sblock=Map]
entropic-plane8.png
[/sblock]
 

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Eanos smiles as his divine vision finally focuses.

"I see where you are now, creature," Eanos says, rushing back into the fog. When he has the position he wants, he draws an arrow and launches it through the mist at the source of the chaotic aura. He whispers a prayer as the arrow flies through space, and whether in answer or not, the arrow flies true.

[sblock=actions]Move: to F11
Standard: Attack with Composite Longbow. I believe Eanos can now target the square at range, since he isn't using normal vision to determine position. He still has the miss chance to deal with, though, if I understand how the rules inter-relate. I believe his new position avoids soft cover after Maui's move. It also happens to happily put him in him PBS range. :)

PBS Longbow attack;damage;50% miss chance (1d20+7=16, 1d8+2=7, 1d100=73)

Determination re-roll:

Determination attack re-roll (1d20+7=27)

Hit, crit threat:

Crit confirm; damage (1d20+7=9, 2d8+4=16)

No confirm. 7 damage to the voidworm[/sblock]
[sblock=mini stats]Eanos Setirav
Initiative: +6
AC: 17 (19 w/ SoF)
HP: 23 Current: 23
CMB: +3 CMD: 16 Fort: +4 Reflex: +5 Will: +7

Conditions: Shield of Faith, AC now 19 (27/30 rounds)
Detect Chaos: 2nd round (number of auras, strength of most powerful)
(Fulgrim: Expeditious retreat 28/30 rounds)

In Hand: Compound Longbow.

Arrows: 20/20
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 49/50 remaining

Judgement: 1/1 Remaining Determination: 1/2 remaining
Silver Tongued Haggler: 5/6 remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (2/4 remaining)(DC 14): Divine Favor, Expeditious Retreat, Protection from Evil, Shield of Faith[/sblock]
 

[sblock=OOC]jkason, I'm a bit confused. From the way I read detect evil, you have to concentrate for three rounds to be able to locate a creature's aura. From what I understand about maintaining concentration, it requires a standard action. So, unless I'm missing/misinterpreting something, I don't see how Eanos could maintain concentration for a third round (this round) and also fire a shot. Also, retroactively, it means that I'm uncertain how Eanos could double move last round, since he would have required a standard action to continue concentrating. Sorry to drop this on you now, but it was Eanos' firing and concentrating that got me really thinking about it.

Feel free to set me straight if I've got something wrong here; I don't have much experience with spells with a duration of concentration.

Also, just FYI, if things stand as-is, Eanos' shot seriously wounds, but doesn't kill, the voidworm.[/sblock]
 

[sblock=OOC]
jkason, I'm a bit confused. From the way I read detect evil, you have to concentrate for three rounds to be able to locate a creature's aura. From what I understand about maintaining concentration, it requires a standard action.

<snip>

Feel free to set me straight if I've got something wrong here; I don't have much experience with spells with a duration of concentration.

Ugh. No. I actually had no idea concentration actually required a standard action. I suppose I always assumed it was something like bardic music, where it was standard to cast, and a swift or free to keep concentrating. If I'd known, I never would have started the maneuver. And here I thought I'd found an actual use for that Inquisitor ability other than to take up space on the sheet. :p

Totally my bad, though I have no idea how to actually fix the last two rounds given the realities. I guess just leave him where this round put him and we'll say he was having some kind of chaos-realm filled delusion from which he's now awakening. :)[/sblock]
 

[sblock=OOC]No worries - I should have looked into it when you started casting it.

In looking over everything, Eanos' attack is successful (using his Determination ability) even without the Detect Chaos, so I'm fine just having him hit. I'd certainly rather that than having to scrunch my brow looking for a more RAW way to resolve things. Besides, Eanos basically sat out the last two rounds in an effort to set up his attack, so I think that's a fair trade. ;)[/sblock]
Spurred on by the hand of his god, Eanos' arrow flies past Maui's brow and cuts a deep wound across the body of the voidworm. The creature remains air born for the time being, however.
 

Maui backs away once more, his mind reeling from contact with the worm and the struggle to adjust to this strange plane of existence as Taniwha closes in for the kill, but out of sheer stubborness he keeps his mind in tact and even manages to focus long enough to attack the now badly wounded worm. But once more the creature dives and dances in the mist and remains out of harms way.

[sblock=Actions] Maui moves 5ft to L13 and Taniwha moves 5ft to K11
Taniwha full attacks, so does Maui
rolling...
hehehe ... at this rate the worm will have time to kill Maui after all!!
[/sblock]

[sblock=Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 18
HP: 21 Current: 16 (4 non lethal dmg)
CMB: +5 CMD: 17 Fort: +4 Reflex: +3 Will: +5

Conditions: Shaken while in Entropic Plane: -2 to attacks, SThrows and skill checks

In Hand: Scimitar: +6; 1d6+4 (Crit: 18-29/x2)
and Heavy Shield

Spells: Orisons: Create Water, Guidance, Light, Virtue
1st: CLW x2, Obscuring Mist

Taniwha
Initiative: +6
AC: 18
HP: 23 Current: 23
CMB: +3 CMD: 19 (23 vs Trip) Fort: +4 Reflex: +9 Will: +2

Conditions:

Bite: +8; 1d4+1 special: Trip
2x Claws: +8; 1d2+1
[/sblock]
 
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OOC: That's tough luck on the concealment, jbear, but on the positive side, it makes me feel like I wasn't completely off base when I thought all the obscuring mist would help to toughen this encounter! ;)
 

Fulgrim whirls around, the mists still thick to one side. Seeing no others and hearing sounds from within the mist he charges in, making his way into the mist seeking out a target using instincts to guide him. Finding Maui falling back and attacking one of the worms in front of him, Fulgrim tries to get into position to attack, swinging his axe once again.

[sblock=OOC]

I am slightly confused where we are in the round, but I think Fulgrim can act again. If not, just insert where appropriate! ;)

Continue Rage. Move to K13. Not sure if a 13 hits, but I did the concealment check and damage roll just in case.

Raging, Power Attack -- 1d20+9=13
Concealment, Want Above 20 -- 1d100=24
Damage (if hit) -- 1d12+10=16
[/sblock]
[sblock=Mini Stats]
Fulgrim Ironforge
Initiative: +3 (+5 when underground)
AC: 17 (16 flat-footed, 11 Touch)
HP: 41 Current: 41
CMB: +6 CMD: 17 Fort: +7 Reflex: +3 Will: +3

Damage Reduction: 1/--

MW Greataxe +7 (1d12+4/20/x3)
Special: Power Attack for -1 to hit, +3 damage (to above)
Furious Focus Removes -1 to hit on power attack

Current Weapon in Hand: Great Axe

[sblock=Fulgrim, Raging]
AC: 15 (14 flat-footed, 9 Touch)
HP: 47 Current: 47
CMB: +8 CMD: 17 Fort: +9 Reflex: +1 Will: +3

Damage Reduction: 1/--
Rage: 10/14


MW Greataxe +9 (1d12+7/20/x3) and
Special: Power Attack for -1 to hit, +3 damage (to above)
Furious Focus Removes -1 to hit on power attack
[/sblock]

Treasure
1 potion of CLW

[/sblock]
 

Wading back into the thick of the fog, Fulgrim follows the sounds of Maui and Taniwha's struggle with the voidworm until their forms emerge and become clearer. He makes a powerful swing at the creature with his great axe, but the voidworm's successful evasion continues, and the only thing the dwarf's axe is able to rend is fog.

[sblock=OOC]Fulgrim's attack misses; the voidworm has AC 19.

Apologies about the confusion re: the rounds; I sometimes avoid the standard "X & Y to act," since it can feel like I'm being pedantic, but I'm happy to be clearer about that going forward.

With that in mind: [MENTION=72304]Tark[/MENTION] to act (twice if he'd like, since he held his action last round), then the voidworm is up.[/sblock]
 

OOC: Apologies to Tark, but I'd like to move this along.


Tamarel draws his bow and fires several shots at the voidworm, but he is unable to find his mark through the mist. Sauvressa, meanwhile, moves closer to the fray, but her only attack slices errantly through the air.

The voidworm, meanwhile, turns its attention to Fulgrim, but all it's able to land is an ineffectual bite.

[sblock=OOC]Attacked for Tark - four misses (one due to the mist). Voidworm moves into Fulgrim's square, full attacks, lands the bite (which deals 1 nonlethal damage, effectively 0 b/c of Fulgrim's DR). Party up.[/sblock][sblock=Map]
entropic-plane9.png
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