S
Sunseeker
Guest
However I would say the biggest contributing factor is listing magic items with gold prices. I would prefer that magic items not have costs listed in gold at all, but rather in experience points. Cuts down on the idea that you can just buy or sell them at a merchant (you can't use XP like a currency), and would put the crafting cost up-front for those who want to craft items. For those who want merchanting, there could be a conversion formula into gold laid out somewhere.
Ohhoho yes you can. I mean what's really going to stop me aside from the DM saying "no"? If that's the case, why are items listed with XP costs anyway? I mean what's really going to stop me from going out and grinding packs of wolves or kobolds or other such things that have prescribed XP values within the game?
The problem with XP as a psuedo-currency is that it doesn't actually exist. It's a metagame measurement of player achievement and growth, you can't really spend achievement and growth.
And aside from in specific settings where the DM says "merchants don't have these things", why isn't it reasonable that I could find some magic items at a merchant?
I'm confused as to why availability of magical items needs to be hard-coded into the game at all. Magic items do, or do not exist at the DM's discretion.