Mouseferatu
Hero
As others have said/implied, I'd rather deal with the whole issue not by capping stats, but by reducing--or even eliminating--stat-boosting items.
Easier said than done, shidaku. If ability scores work the way they do in 3.X and 4E, they will be tied to every other mechanic. If they get capped at all (and I hope they do), they will have to cap them at the core.Absolutely not.
You wanna cap it in your own game? Do so.
in 3.x it is assumed that characters will spend all of their hard-earned gold on "buff" items and spells.
Heh. It's not an assumption or a "playstyle," and it is already in the RAW. From pg. 135 of the 3.5E DMG:Don't know who assumed that, we never did. It's all in the playstyle and I see no reason why that should change. For half of the polls on here, I can just shake my head because it is the GM's option how to handle that. It doesn't even need to be in the RAW.
I'm sorry, but I have to agree with the original post. "limiting play style" just does not sound like a reasonable excuse. It would be child's play to increase this cap (or eliminate it altogether) if that is what floats your boat. 4E just encouraged you to join the arms race of increasing your attack stat at the cost of almost all else. You can differentiate your epic hero in other ways than his/her strength score; I'm pretty sure there will be lots of options for that.
Easier said than done, shidaku. If ability scores work the way they do in 3.X and 4E, they will be tied to every other mechanic. If they get capped at all (and I hope they do), they will have to cap them at the core.
Assuming that ability scores are tied to mechanics in 5e like they have been in every edition, capping them isn't going to happen.
If ability scores are independent of all other aspects of the game, what's the point?
I guess you are aware that 4E removed the Stat boosters (like +6 giant strength belt) from game, and that you were able to have much higher stats in 3E, do you?