S
Sunseeker
Guest
In my opinion, they are a starting point.Again, that's not two-faced. It probably is realistic for a stat to be limited within the bounds of what those stats mean in D&D. And I don't think it's necessarily unrealistic to disallow the improvement of a stat (not just strength) due to adventuring - but that depends a bit on what you think those stats really signify. Are they the PC's ultimate potential? A starting point? Worth even revisiting from the standpoint of personal improvement within the bounds of the game?
There's a difference between a soft cap and a hard cap. Saying you can NEVER be any stronger/smarter/faster than the day you started is different than saying that stat has diminishing returns. Having soft caps allows people to keep pushing those limits if they choose to. After 20, you may need 4 points to generate a +1 mod increase. After 24, you might need 6 points, and so on. You can keep going, keep pushing those numbers if you want to, but their benefit id decreased.See, this makes it sound like you want a cap too. Why change the math calculation when you can have the strength value plateau instead?
The difference between a hard cap and a soft cap? A hard cap limits you, it tells you that you can't ever be any better than X. A soft cap only tells you that the benefit of scores beyond a certain point are less valuable. Leaving it up to the player to decide which stats they find valuable and at what point that value changes.
Not different enough in my mind to be able to be addressed separately.But different aspects of a stat.