Sha'kar moves closer to the group of Kruthik and infuses Ignatz with healing energy to get him back on his feet.[sblock="actions"]Double move to U50 - I think I can make it there, if I'm looking at the rough terrain wrong and fall short, I'll run for 1 of the moves, should get me the extra square or two
Healing Infusion - Curative Admixture on Ignatz - He regains surge value + 4 hitpoints[/sblock][sblock="Stats"]
Sha'kar Menoth Male Genasi Artificer
Initiative:  +2, 
Passive perception: 20, 
Passive Insight: 14, 
Senses: Normal
Defenses:
AC: 19, 
Fort: 17, 
Reflex: 16, 
Will: 16
Resist 5 Psychic
Vitality
HP: 46/46, 
Bloodied: 20, 
Surge Value: 11, 
Surges Left: 4/10
Action Points: 1/1, 
Second Wind: unused
Languages:
Allarian, Tsugo
Basic Attacks:
Melee Basic Attack: +4 vs AC - Quarterstaff 1d8
Ranged Basic Attack: +5 vs AC - Point Blank Repeating Crossbow +1: 1d8+1
Powers:
At-Will: Magic Weapon, Thundering Armor
Encounter: Burning Weapons, Shocking Feedback, [-]Healing Infusion: Curative Admixture[/-], Healing Infusion: Resistive Formula, Void Assumption
Daily: Icebound Sigil, [-]Restorative Infusion[/-]
Item: Point Blank Repeating Crossbow +1 (Encounter), Warmage's Uniform Leather Armor +1 (Daily), Alchemist's Fire (0/0), Tethercord (1/1)
Weapons:
Quarterstaff - 1d8
Point Blank Repeating Crossbow +1 - 1d8+1 (Equipped)
Current magazine: 7 bolts
Full Magazines Remaining: 13
Conditions:
Crossbow Caster - Use Crossbow as implement for implement attacks
Voidsoul - Resist 5 Psychic damage
Arcane Empowerment - Empower magic item once per day + once per milestone (Augment Energy or Impart Energy)
Augment Energy - A weapon gains a +4 bonus as a free action once.  A weapon can't be infused twice (lasts until next extended rest or until used)
Impart Energy - Recharge a daily magic item.  An item can't be recharged twice in a day.
Arcane Rejuvenation - When an ally uses a daily magic item they gain 4 temporary hit points.[/sblock]