Originally Posted by from the article
Since AC and attack bonuses aren't automatically scaling up (. . .)
Sounds like they've set this one in stone.
I'm very intrigued to see how this works in the system and in play. I'm seriously itching to look at it now. I'm not sure if this is good or bad until I see how it plays out...how character progression works.
As an aside, this is a definite point towards the validity of that Something Awful Leak. The leak is obviously based on a real, though likely very early, version of the rules (as the leak says also), though heavily coloured with personal bias, but it seems real nonetheless.
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Fanaelialae said:I'm not advocating True Neutrality as the absence of a morality. I'm advocating True Neutrality as the philosophy that all of the other philosophies are important, and that it is therefore important to maintain balance between them.
Unaligned would then be your absence of a defining moral code.
Someone who would neither run into a burning building to save orphaned children (good), nor ensure his inheritance by ushering his mother to an early grave (evil). Someone who neither considers individual laws very important (lawful), nor considers them shackles upon the true right that is freedom (chaos). Also someone who does not find the esoteric task of maintaining the balance between these philosophies to be appealing.
Admittedly, running a TN PC would be very difficult. It's more an NPC alignment. But there are NPCs suited to that alignment. I can't think of an example at the moment, but literature is rife with figures who only act to maintain balance between factions (usually good and evil).
As for the Rogue and Fighter combat manevuers, that actually sounded freaking awesome. Customize multiple attacks with different manevours to build unique combos.
I am nervous about most of things being said about fighters. Disarming, sundering, bull rushing, tripping and grappling are mundane everyday things any character can do with enough strength. I like to see some flashy and stunning tricks and combinations: basically many of the Fourth Edition powers were tricks that allowed the Fighter to do more than one thing with a single action. The Rule of Three here seems to be suggesting that the Fighter can do the three actions of hit, trip and push in one efficient action, but if it just means use your move and standard and minor action, that is three actions spent.
Minions
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Also, someone mentioned that with flat math, 100 level 1 orcs could kill a level 20 character. I fail to see this as a bad thing: if I want to play a supers game, Evil Hat just came out with an awesome system, thanks. If one man is going up against 100 orcs... yes, he'll eventually die. Because that makes a hell of a lot more sense than him not dying. The amazing and badass nature of that scenario comes from the fact that the guy's still alive after the first bloody round. You'll note that even in high fantasy, most "One man holds off an entire army" scenarios don't usually end well for the one man...