Janaxstrus
First Post
I strive for fun all the time too. However not everything can be AWESOME all the time, I fully agree.
Your first +2 sword, AWESOME.
Your second? Cool
13th? Oh, great, more swords to sell.
If all I care about is an AWESOME story, I don't need to use dice or D&D, I can just have story time with the group. That way I can keep upping the ante to make everything AWESOME every time.
As it is, there are going to be times when "I attack twice", "I magic missile" "I flank and sneak attack" are going to happen. IN my opinion, that means the times when "My character has 1hp left and everyone is bleeding out, I really need a crit here" and the crit comes through, are that much more memorable.
I don't know from experience, but I have to assume that it's much more AWESOME and memorable for the avg Joe who gets a date with a super model, than it is for the Super Playboy who dumps super models on a monthly basis to get a date with one. Once you regularly experience "Awesome", it's no longer that special. Your mileage may vary
Your first +2 sword, AWESOME.
Your second? Cool
13th? Oh, great, more swords to sell.
If all I care about is an AWESOME story, I don't need to use dice or D&D, I can just have story time with the group. That way I can keep upping the ante to make everything AWESOME every time.
As it is, there are going to be times when "I attack twice", "I magic missile" "I flank and sneak attack" are going to happen. IN my opinion, that means the times when "My character has 1hp left and everyone is bleeding out, I really need a crit here" and the crit comes through, are that much more memorable.
I don't know from experience, but I have to assume that it's much more AWESOME and memorable for the avg Joe who gets a date with a super model, than it is for the Super Playboy who dumps super models on a monthly basis to get a date with one. Once you regularly experience "Awesome", it's no longer that special. Your mileage may vary