Systole
First Post
Mister Dickens reacts immediately upon seeing one of the boarders fall. With wicked glee, he dives into the water and begins snapping at the boarder's ankles.
Cavernous Hode winces as the pirate's blow lands. "Ow! Cavernous Hode has been struck with a mighty blow! He tactically withdraws!"
[sblock=Actions]MD: Move to about G2 the long way (avoiding AoOs), then try to attack. It's not exactly clear from the description whether the guy is dangling or not, or if that puts him in range of the water either way. Since MD is an animal with a 2 INT, I figure he'll try even if the guy is out of range. If he can't reach, he'll climb up the other ship next round.
CH: Attack H4, 5 ft step to J4.[/sblock]
[sblock= Mini Stats]
Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 11/11
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'
Perception: +8
Initiative: +2
Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4)
Current Conditions in Effect: None
0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist
Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 11/11
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb
Perception: +5
Initiative: +2
Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
Cavernous Hode winces as the pirate's blow lands. "Ow! Cavernous Hode has been struck with a mighty blow! He tactically withdraws!"
[sblock=Actions]MD: Move to about G2 the long way (avoiding AoOs), then try to attack. It's not exactly clear from the description whether the guy is dangling or not, or if that puts him in range of the water either way. Since MD is an animal with a 2 INT, I figure he'll try even if the guy is out of range. If he can't reach, he'll climb up the other ship next round.
CH: Attack H4, 5 ft step to J4.[/sblock]
[sblock= Mini Stats]


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 11/11
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'
Perception: +8
Initiative: +2
Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4)
Current Conditions in Effect: None
0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist
Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 11/11
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb
Perception: +5
Initiative: +2
Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]