Hello guys,
I had a discussion with @Jack Simth about gestalt cloistered cleric on another thread and he suggested that swordsage would be better with CC than a druid. Actually I not even knew the Swordsage class until a few days ago and I think Jack is right.
Indeed, the idea of Wis to AC even with armor is what I aimed in monk. Swordsage has it. But, unfortunately, SS do not have flurry (the only reason I like monks) and fast movement. So I was making a multiclass monk and swordsage to use flurry and maneuvers.
That’s where the doubts begin. There are maneuvers that give extra attacks, but I don’t understand how this would affect flurry, because of this:
I’m interested in these maneuvers: Flashing Sun, Dancing/Raging Mongoose and Time Stand Still. My main question is can I use feats or class abilities with strike maneuvers? Or are flurry of bows, Two Weapon Fighting, Arcane Strike and Stunning Fist considered “special attacks”?
Other specific questions:
1) Snap Kick + Flurry of Bows
The unofficial errata says that you can combine snap kick when initiating strikes. The WotC forum says that you can combine snap kick with flurry of bows. Can you make your unarmed strike as both your main weapon and your off hand weapon and add TWF to the combo? Let’s say a monk 1/warblade 19 would get a BAB of +19/+14/+9/+4, with the combo you get +13/+13/+8/+3/-2 (full Str bonus to damage) and +13/+13 (half str to damage), totalizing 7 attacks?
2) Flashing Sun: Strike – Full Round Action – Gain extra attack taking a -2 in all your attacks
Can I use it with flurry?
3) Time Stands Still: Strike – Full Round Action – Take full attack action two times.
The full attack action can be the Flurry/Snap Kick/TWF combo?
4) Dancing Mongoose: Boost – Swift Action – Make one extra attack with each weapon (max of two extra attacks); Raging Mongoose: Boost – Swift Action – Make two extra attacks with each weapon carried (max four extra attacks)
Can I treat the unarmed strike as both primary and off-hand weapon?
5) Can I combine Maneuvers?
Like using time stands still+raging mongoose+flashing sun strike+flurry+snap kick+twf. So you would use the first full attack action to do the flurry+snap kick+twf with the raging mongoose and the second full attack action to use flurry+snap kick+twf with flashing sun, totalizing 19 attacks in the case of monk/warblade? (wow… my head hurts…
)
6) the Shadow Sun Ninja prestige class can give great flurry if you get monk 1?
The PrC description says that the SSN is added to monk levels to give the flurry penalties, but is unclear that it gives the great flurry of monk 11.
I would really appreciate your help.
I had a discussion with @Jack Simth about gestalt cloistered cleric on another thread and he suggested that swordsage would be better with CC than a druid. Actually I not even knew the Swordsage class until a few days ago and I think Jack is right.
Indeed, the idea of Wis to AC even with armor is what I aimed in monk. Swordsage has it. But, unfortunately, SS do not have flurry (the only reason I like monks) and fast movement. So I was making a multiclass monk and swordsage to use flurry and maneuvers.
That’s where the doubts begin. There are maneuvers that give extra attacks, but I don’t understand how this would affect flurry, because of this:
Maneuvers - TYPE - Strike: Because strikes allow for a specific form of attack, you cannot benefit from spells or effects that grant you extra attacks when making a strike (such as the haste spell or a speed weapon). You are not taking a full attack action when you initiate a strike, even if its initiation action is 1 full-round action. In addition, you cannot combine special attacks such as sunder or bull rush with strikes, even if you have feats that make such special attacks more potent. However, some strikes enable you to make special attacks as part of their initiation
I’m interested in these maneuvers: Flashing Sun, Dancing/Raging Mongoose and Time Stand Still. My main question is can I use feats or class abilities with strike maneuvers? Or are flurry of bows, Two Weapon Fighting, Arcane Strike and Stunning Fist considered “special attacks”?
Other specific questions:
1) Snap Kick + Flurry of Bows
The unofficial errata says that you can combine snap kick when initiating strikes. The WotC forum says that you can combine snap kick with flurry of bows. Can you make your unarmed strike as both your main weapon and your off hand weapon and add TWF to the combo? Let’s say a monk 1/warblade 19 would get a BAB of +19/+14/+9/+4, with the combo you get +13/+13/+8/+3/-2 (full Str bonus to damage) and +13/+13 (half str to damage), totalizing 7 attacks?
2) Flashing Sun: Strike – Full Round Action – Gain extra attack taking a -2 in all your attacks
Can I use it with flurry?
3) Time Stands Still: Strike – Full Round Action – Take full attack action two times.
The full attack action can be the Flurry/Snap Kick/TWF combo?
4) Dancing Mongoose: Boost – Swift Action – Make one extra attack with each weapon (max of two extra attacks); Raging Mongoose: Boost – Swift Action – Make two extra attacks with each weapon carried (max four extra attacks)
Can I treat the unarmed strike as both primary and off-hand weapon?
5) Can I combine Maneuvers?
Like using time stands still+raging mongoose+flashing sun strike+flurry+snap kick+twf. So you would use the first full attack action to do the flurry+snap kick+twf with the raging mongoose and the second full attack action to use flurry+snap kick+twf with flashing sun, totalizing 19 attacks in the case of monk/warblade? (wow… my head hurts…

6) the Shadow Sun Ninja prestige class can give great flurry if you get monk 1?
The PrC description says that the SSN is added to monk levels to give the flurry penalties, but is unclear that it gives the great flurry of monk 11.
I would really appreciate your help.
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