But then a paladin gets the bells and whistles: laying on hands,
We call it "Cure Light Wounds"
detecting..."trouble" (from what we've read about their design plans for them, thus far),
This was a blog from someone who wants the Paladin in, not someone talking about how the Paladin is going to be in.
auras of defense against evil/opposing extraplanar creatures and undead and whatever else is in that gift bag.
Protection from Evil, Magic Circle Against evil.
All of which, imho, ought to come with the price of restrictions, be they alignment, a rigorous "code" or "ideals" or "virtues" or whatever they decide. The paladin is more about the flavor that comes from the added the crunch than the crunch itself.
Already have it. Defy your god's tenets; lose your powers. Also, people who want to roleplay a Paladin will roleplay a Paladin. They don't need mechanical drawbacks to do it.
Will SOME Fighter/Clerics or particularly martial clerics be able to rival a paladin or simulate a lot of their abilities? Sure they will. Can they present themselves/RP as beacons of justice and chivalry? Sure. Does that make them and the paladin synonymous or redundant? I tend to think not.
You might want to look up the definition of "Redundant".
Close is close and similar is similar...neither makes them "the same."
No, but it does make them redundant.
And just as a side note, I am always left wondering why the parable is "The Cleric & the Paladin" in these kinds of discussions/arguments. What about the Thief/Rogue who likes to be extra stabby/sneaky. Is he stealing the Assassin's stuff?
Yes. There is no need for a separate Assassin class, because a Rogue does it just fine. The archetypes overlap too much. You want a "Death Attack"? It's called "High level Rogues have lots of Sneak Attack dice." Minor magic? Multiclass Wizard. At best, Assassin is a Theme, not a class.
The Mage who (we now know) has an array of "at will" (which I equate with "spontaneous") spells on their belt...she's taking the Sorcerer's stuff? Play a "Sorcerer-y Mage" OR play a "Magey-Sorcerer"! That's the fun of making up your own characters n' concepts.
I don't think there should be a Sorcerer, but that stems mostly from the fact that I'm not a fan of faux-Vancian magic. True Vancian magic I might like, though. Because the original Vancian magic would mean a mage could only hold 4-5 spells at a time, no matter their level... but it wasn't "per day", it was "at one time". Use up your spells, and you could re-prepare them immediately. It'd require a re-balance of the spell mechanics, but what better time to do that than a new edition?