I never played mother-may-I when I was young, but as I understand the game it's all about favouritism.
Maybe it's not true you for you? Reread the MM '77, it's in there with some of what I said from the DMG on combat. The MM was designed for OD&D & AD&D.
Did anyone else happen to notice the "0 hp = suck" rules?
It's either avoid reaching 0 hp or you're knocked out of the combat. "0 hp = suck" ruined more than a few games for me in the past. Having this stupidity brought back is not a good thing. In fact, it irritates me more than vancian being brought back.
I never played mother-may-I when I was young, but as I understand the game it's all about favouritism.
I don't think so. I believe "Mother may I?" refers to the sometimes high-handed authority wielded by early-edition DMs.
The problem with rejecting the idea of asking the DM how to do something that isn't mechanically defined in the rules is that it throws out the one thing that makes RPGs unique from other games.
It's not just throwing the baby out with the bathwater. It's throwing the baby out and keeping the bathwater.
The problem with rejecting the idea of asking the DM how to do something that isn't mechanically defined in the rules is that it throws out the one thing that makes RPGs unique from other games.
It's not just throwing the baby out with the bathwater. It's throwing the baby out and keeping the bathwater.
The problem with rejecting the idea of asking the DM how to do something that isn't mechanically defined in the rules is that it throws out the one thing that makes RPGs unique from other games.
It's not just throwing the baby out with the bathwater. It's throwing the baby out and keeping the bathwater.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.