Wooden Door: AC 5, hp 10.
And how on earth can any developer think this should be a challenge, even a minor one, for a level 20 party?
Wooden Door: AC 5, hp 10.
Balesir said:Yeah - we could call it a "Skill Challenge", maybe?
I like the article, but I feel like a lot of people bring up this sort of complaint against 4e DCs, and it's just completely against how I interpreted the rules.
The game wasn't saying "At 30th level, it's DC 25 to break down a door." It was saying, "If you want a somewhat challenging obstacle at 30th level, it should be DC 25." Now, to me, it was obvious that the obstacle needs to be something that matches the DC.
So if you want the party to kick open a normal door, it's still DC 10. It's inconsequential. But if you want the door to be a challenge, well, figure out what makes sense as DC 25. It's a door possessed by a vestige of a dead god of strength. It's a wall of force enchanted to look like wood. It's a three-foot-thick plate of adamantium. It's a veil dipped in the river Styx.
Anyway, good article.
And how on earth can any developer think this should be a challenge, even a minor one, for a level 20 party?
And how on earth can any developer think this should be a challenge, even a minor one, for a level 20 party?
There's no need to constantly escalate the in-world descriptions to match a growing DC; an iron-banded door is just as tough to break down at 20th level as it was at 1st, and it might still be a challenge for a party consisting of heroes without great Strength scores.
First, I think the stat provided for the door above is rediculously low. It's as if they based it on those cheap hollow modern wooden doors used now. The old solid oak back door of my grandfather's house had more than 10 frickin hit points, I don't care what anyone says.
Second, the article mentioned breaking the door, whereas you refer to hacking down the door. Both methods have their own effect in the game world. Busting down the door with a single shove is much more likely to surprise those on the other side than taking your axe to it. IMO, YMMV.
Third, they don't think what you attribute to them:
Only if they don't have great Strength scores. Only speaking directly to breaking the door down in a single hit.
One of the implications I love is that the party no longer needs to be all the same level for everybody to contribute. Long ago, we houseruled that everybody gets the same XP so that everybody levels up at the same time.