• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Bounded Accuracy L&L

KidSnide

Adventurer
I curious what folks think will be the unintended consequences of bounded accuracy.

We've already discussed the logistical challenges of handling dozens (or hundreds!) of weak opponents with the same stats. I suspect that D&DN will need a horde/swarm mechanic much as prior editions did (but maybe the math will be easier?).

I'm concerned that low modifiers will generate either a tyranny of ability scores. For example, if you want to play an idiot who still knows a lot about a particular subject, it used to be possible to invest heavily in skill points (or skill focus) and mitigate a weak ability score. As described, an Int 18 sage who never strayed out of the library will still be better at wilderness knowledge. Obviously, a good DM will solve a lot of this with role-playing, but it's an unsatisfying simulation.

Another (related) possibility is that we see a ton of "off-stat" use of skills. To pick an obvious example, Strength may become more common than Charisma in using the interrogate skill, just because the characters training in Intimidate will tend towards a higher Strength. Strictly speaking, I'm not sure this is a problem, but its a change and I'm not sure what the effect will be. I think about high Charisma characters using Cha to stealth/disappear in a crowd, and its strikes me as awesome -- not problematic. But maybe it be even more effective for characters to specialize in a single ability score if they can "shift" more roles to that ability?

-KS
 

log in or register to remove this ad

darjr

I crit!
GURPS has had that issue, ability score tyranny, at least for me, I think, and varying the stat used for a particular skill given the situation it's used in does help.
 

UngainlyTitan

Legend
Supporter
Have you ever played D&D? Any edition? Where you struggle with an orc at level 1, yet after a year of slaughtering monsters, killing the exact same type of orc is now easy? That's called leveling up.

At the highest level you are supposed to be superman, kicking demonlords around. 4E even has a "demigod" path to take.

Do you really want your character to not advance in any way at all? To never progress from a young fighter to a grizzled swordmaster? From apprentice mage to archwizard?
Some people don't they like grim and grritty all the way. Sometimes i like agame like that, though for those occasions I generally play something else like warhammer rpg.

However, it is easy to modify a low powered game to something more high powered than to make a high powered game more low powered.
 


Fenes

First Post
Some people don't they like grim and grritty all the way. Sometimes i like agame like that, though for those occasions I generally play something else like warhammer rpg.

However, it is easy to modify a low powered game to something more high powered than to make a high powered game more low powered.

It's not about grim and gritty, it's about progression. In every D&D edition characters at least could do and take more damage as they gained more levels. Which means that things that were hard to destroy or kill at level 1 ceased to be so at higher levels.

Who here really wants to have a level 1 and a level 20 party have the same difficulty in killing a level 1 orc?
 

GX.Sigma

Adventurer
It'll take me some time to get used to this idea. I just like the concept of a high level caster casting hold person on a low-level character, who is then completely at the caster's mercy. It's a classic fantasy moment, and it's a shame that it won't happen in D&DN.

Similarly, no matter how good you are at magic, you'll always have the same chance to charm a random orc.

Maybe you can cast them with higher spell slots to increase the HP threshold or the save DC, or maybe you'll need to have magic items to actually be better at stuff.
 

Steely_Dan

First Post
Who here really wants to have a level 1 and a level 20 party have the same difficulty in killing a level 1 orc?


Do you really believe that in 5th Ed a 20th level fighter will have a problem killing a level 1 orc?

Oh, looks like monsters don't even have levels in 5th Ed - woo-hoo!
 

IanB

First Post
It's not about grim and gritty, it's about progression. In every D&D edition characters at least could do and take more damage as they gained more levels. Which means that things that were hard to destroy or kill at level 1 ceased to be so at higher levels.

Who here really wants to have a level 1 and a level 20 party have the same difficulty in killing a level 1 orc?

Er, characters in 5e will also do and take more damage as they gain more levels.
 

Fenes

First Post
Er, characters in 5e will also do and take more damage as they gain more levels.

That was my understanding as well. Since stuff doesn't level with the PCs, and since PCs take and deal more damage the higher level they are, anything they struggled to kill/destroy at level 1 should be trivial at level 20. But some people seem to have issues with the "level up and get better" mechanic, and don't think things should get easier to kill/destroy "just because you slaughtered a few goblins".
 

Steely_Dan

First Post
That was my understanding as well. Since stuff doesn't level with the PCs, and since PCs take and deal more damage the higher level they are, anything they struggled to kill/destroy at level 1 should be trivial at level 20. But some people seem to have issues with the "level up and get better" mechanic, and don't think things should get easier to kill/destroy "just because you slaughtered a few goblins".

Some people seem to not care whether the end result on a d20 is to roll a 13, as long as they get +53 to the roll, they are happy.

Rolling for a fumble or critical sucks donkey balls, IMO.
 

Voidrunner's Codex

Remove ads

Top