GX.Sigma
Adventurer
It's always been hold person at low levels and hold monster at higher levels, and there's really no need to change it now.That should say now "Hold Creature".
It's always been hold person at low levels and hold monster at higher levels, and there's really no need to change it now.That should say now "Hold Creature".
The purpose of an HP threshold is so that you don't end a fight as soon as you roll initiative. I win init, you're paralyzed, and we coup de grace you. That's a) not dramatic, and b) can sabotage fun for climactic fights.
Now it is c) fun when you're taking out people who aren't dramatically important, because it shows you're a bad-ass. But I'd much prefer a 'boss fight' to require a bit of dueling before you can deliver the knock-out blow with a spell like hold person, polymorph, or sleep.
Basing it off level won't have the desired result. It would prevent you from ever holding, polymorphing, sleeping, etceteraing bosses.
The purpose of an HP threshold is so that you don't end a fight as soon as you roll initiative. I win init, you're paralyzed, and we coup de grace you. That's a) not dramatic, and b) can sabotage fun for climactic fights.
Now it is c) fun when you're taking out people who aren't dramatically important, because it shows you're a bad-ass. But I'd much prefer a 'boss fight' to require a bit of dueling before you can deliver the knock-out blow with a spell like hold person, polymorph, or sleep.
Basing it off level won't have the desired result. It would prevent you from ever holding, polymorphing, sleeping, etceteraing bosses.
You make a very good point. HP thresholds are the way forward. What are your thoughts on scaling these thresholds (presuming spells can be prepared in different slots, which we er, haven't seen yet despite it being talked about once)? I think it's important that they do so linearly, but at different rates depending on spell power (10hp per spell level for sleep, 5hp per spell level for dominate or something).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.