[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

[MENTION=13739]Velmont[/MENTION], Bellegon is not prone

Bellegon calls up the darkness from below and bores with his frightful glare into the mind of the closer gorger. As the beast falls, he cackles and slips through his companions to stand over the body, pulling it's fleeing soul into his aura.

"A HaHa ha ha! You'd better surrender, puppy or your soul will be dessert for tonights feast!"

[sblock=Actions]
Minor: Curse G2
Standard: Spiteful Glamour vs Will(G2); psychic damage; curse (1d20+9+2=30, 1d8+6+1+3=17, 1d6=6) - kill, aura goes up to 4

Move: L19, gain shadowwalk concealment
[/sblock]
 
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Deimos Vrago, Tiefling Wizard (Mage) 7

Deimos realizes that Bellegon wasn't able to completely finish of his target. A magical missle of pure force finally finishes the gnoll.

[sblock=OOC]
Bellegon has done 23 damage, so G2 should still have 1 HP (80+23=103 and he had 104 HP) right?

Standard: Magic Missle to kill G2 (autohit)

if G2 is already, dead, MM vs G1 for 7 force damage.

---

Immediate Interruption: Shield (if it prevents a hit by a non-minion)
Immediate Reaction: Infernal Wrath (if hit by enemy in range)

[sblock=Mini stat block]
Deimos Vrago
Perception: 14 Insight: 21 Low-light Vision
AC 21 Fortitude 18 Reflex 20 Will 21
Initiative: +4
Hit Points: 39 / 48 Bloodied: 24
Temporary Hit Points: -
Resist: fire 8
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 1.0
Healing Surge:12 Surges per day: 2 / 8
At-Will Powers: Magic Missle, Scorching Burst, Beguiling Strands
Encounter Powers: Infernal Wrath, Use Vulnerability, Charm of Misplaced Wrath, Fire Shroud, Fire Sea Travel, Shield, Emerald Eye
Daily Powers: Flaming Sphere, Summon Magma Beast, Stinking Cloud

Condition:

[/sblock][/sblock]
 


Vander moves quickly up behind Ghourra then teleports to the other side of the gorger, unleashing a devastating flurry of attacks against it.[sblock="actions"]Minor: Fallen Needle, shift to J19
Move: Shadowstep to G19
Standard: Fallen Needle vs G1 ref - 1d20+9=24 hit for 15 damage.
No Action: Stone Fist Flurry of Blows vs G1 for 8 damage.
Free: Assassin's Shroud vs G1[/sblock][sblock="Stats"]Vander Legion Male Human Monk/Assassin
Initiative: +6, Passive perception: 18, Passive Insight: 13

Defenses:
AC: 19, Fort: 17, Reflex: 18, Will: 14 (12 after -2 from moon frenzy)

Vitality
HP: 24/35, Bloodied: 17, Surge Value: 8, Surges Left: 1/7
Action Points: 1/2, Second Wind: unused

Languages:
Common,

Basic Attacks:
Melee Basic Attack: +8 vs AC - Transcendent Ki Focused Spear 1d8+6
Ranged Basic Attack: +10 vs AC - Transcendent Ki Focused Shuriken 1d4+5

Powers:
At-Will: Fallen Needle (Standard/Minor), Five Storms (Standard/Move), Executioner's Noose, Assassin's Shroud, Stone Fist Flurry of Blows, Shadow Step
Encounter: [-]Eagle Claw Strike (Standard/Move)[/-], [-]Inescapable Shadow[/-]
Daily: [-]Masterful Spiral[/-], [-]Supreme Flurry[/-]
Item: [-]Transcendent Abduction Ki Focus[/-]

Weapons:
Transcendent Abduction Ki Focus +1
Spear (Main Hand)
Ki Shuriken +1 (Off Hand)

Conditions: Werewolf Moon Frenzy Stage 1 (-2 will)

Transcendent Abduction Ki Focus: Blinking - When Vander hits with a teleportation attack power, he has concealment until the start of his next turn. Reaching - Vander has +1 reach with melee attacks.
Ki Shuriken: Once per turn when Vander uses flurry of blows, it does +2 damage to its targets.
Pointed Step Style: When flurry of blows is triggered by an attack made with a spear, one target of it can be up to 2 squares away from Vander[/sblock]
 

A HaHa ha ha! You'd better surrender, puppy or your soul will be dessert for tonights feast!"
Mythra grimaces and shakes his head at this comment as the owlbear rends the nearest target with its claws.

[sblock=actions]
Standard: Owllbear MBA vs G? whichever is left, 24 vs AC 12 damage.
[/sblock]

[sblock=Mythra]
Mythra Stelwart
Male Eladrin Wizard 6

Medium natural humanoid (Fey)
Initiative +8; Senses Passive Insight 20, Passive Perception 20
HP 28/46hp, Bloodied 23, Surge Value 11, Surges 6/9
AC 20; Fortitude 18, Reflex 19, Will 20
Saving Throws +5 vs Charm Effects
Speed 6
Action Points:1

Powers:
At will:
Chilling Cloud
Beguiling Strands

Ghost Sound
Light
Mage Hand
Prestidigitation

Encounter:
Fey Step
Illusory Obstacles
Hypnotic Pattern

Shield
Tome of Binding
Second Wind

Daily:
Summon Dretch
Summon Magma Beast
Summon Iron Cohort

Summoning Tome
Cloak of Translocation

Conditions:Slowed EONT
[/sblock]
[sblock=Shield Immediate Interrupt]
Shield (Immediate Interrupt; encounter) ✦ Arcane, Force

Trigger: You are hit by an attack Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.



[/sblock]
[sblock=Young Owl Bear]
Hp: 11/23 AC:19 Fort21: Ref:17 Will:21 Medium Fey Beast
Init=Mythra
Perception=+12 Dark Vision
Speed 6

Aura 1:Allies gain a +2 power bonus to damage rolls against enemies in Aura. Mythra gains CA against any enemy in aura.

MBA Claw:
+11 vs AC, 1d12+3.

Str:20 Dex:12 Wis:14 Con:17 Int:2 Cha:6
[/sblock]
 

The last standing Gorge tries to attack Vander but failed to connect. It takes no time for the group to overwhelm the Gnoll and the group finish it before it can harm anyone else.

As the group takes his breath, Vander hear the breath of someone in the room behind him.

-=-=-=-= Greenblade, some time ago =-=-=-=-

Khazin have returned to the church with the family. As he rest his, the Sheriff enters "You were not with your group, what happen?". As Khazin explain the event, the Sheriff nods. "I thank you for escorting them. He is my cousin." he explains, pointing the father of the family. "I owe you."

He looks at the knee. "Let me check this." He takes out a balm and put some on the wound. "It have been given to me by a priest of Arawai. That should do it. And take what is remaining." he tells, giving the remaining of the balm. Khazin judge there is enough for one more application. "Are you going back to help your friends?"

[SBLOCK=OOC][MENTION=87106]MetaVoid[/MENTION]: I need you to make a saving throw against the Moon Frenzy.

[MENTION=69684]WEContact[/MENTION]: You are back into the story. You were just offered a Woundpatch.[/SBLOCK]

[SBLOCK=Mechanic]
Gorges 1:
Standard: Bite vs AC on Vander (1d20+12=16, 3d6+10=17) Miss
[/SBLOCK]

[SBLOCK=Map]Map

Furniture are difficult movement.

Tree and Stone fire pit squares cannot be entered.

Well is difficult movement and if you don't jump or fly over it, you will fall into it

There is only 3 windows on the ground floor, at M2, L10 and D5. There is a lot much more on the upper level.[/SBLOCK]

[SBLOCK=Stats]Bellegon: HP 13/55; THP 0; HS 4/7; AP 1; Bloodied; Werewolf Moon Frenzy
Deimos: HP 39/48; THP 0; HS 2/8; AP 1;
Ghourra: HP 30/52; THP 0; HS 6/10; AP 1;
Mythra: HP 28/46; THP 0; HS 6/9; AP 2;
Vander: HP 24/35; THP 0; HS 1/7; AP 1; Werewolf Moon Frenzy Stage 1

Owlbear: HP 11; THP 0

Zelgar: HP 25/47; THP 0; HS 8/9; AC 20; F 18; R 17; W 18; Werewolf Moon Frenzy Stage 1[/SBLOCK]
 

Ghourra looks at the others.

"Maybe we talk to these ones, they tell us where find Ulmar."


The mul then says a quick prayer for Vander to restore his health before taking a bit of a rest of her own.

Healing Word (2d6=6)

OOC: Vander spends his last surge to heal surge value +6 taking him to full hit points (35/35).

Ghourra spends 2 surges during a short rest. She is now at 52/52 hp and 4/10 surges remaining.


[sblock=Ghourra's Stats]Ghourra Gravedigger - Mul Cleric-Warlord 6 Status: Normal Passive Perception 26, Passive Insight 23 AC 25, Fort 20, Reflex 14, Will 19 HP 52/52, Bloodied 26, Surge Value 13, Surges 4/10 Speed 5, Initiative +3 Action Points: 1, Second Wind []
At-Will Powers: Brand of the Sun,
Paint the Bulls-Eye
Encounter Powers: Healing Strike [],
Martial Doom [],
Guardian's Counter [],
Incredible Toughness [],
Inspiring Word [],
Healing Word [],
Rousing Words [],
Healer's Mercy []
Daily Powers: Inspiring Shot [],
Weapon of Astral Flame [x],
Resurgent Strength [x],
Dwarven Thrower Weapon [x],
Dwarven Armor[] [/sblock]

OOC: Mythra has the Commrades' Succor ritual, perhaps now would be a good time to use it? We'd probably be better equipped to handle one more battle if we evened out our healing surges.
 
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Vander steps back and turns to look through the two doorways, trying to determine where he heard the breathing coming from. "You can come out now," he says, "it's safe."
 

Save vs Moon Frenzy (1d20=13)

Drow whispers something in his language and the blood from the werewolf bites collects on his skin and turns black. His aura increases in speed and the blood is drawn into the swirling vortex. On sharp word from Bellegon, it swirls down into the floor and, Zander can see, deeper into the ground.

Warlock takes a deep breath.
"I wasn't sure I could do that to a magical disease. Apparently, I'm strong enough now."

OOC: I would like some extra healing so I can spend only two instead of three surges, please
 

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