[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

The first werewolf get out of the cloud and attack Bellegon. He strike twice and only wound Bellegon once, for a painful wounds, but the werwolf takes damage from Bellegon amulet.

The second takes on Deimos, but his numbness from Mythra attack prevent him to connect with the wizard.

The Fang get out of the cloud. He easily kill the owlbear and move in the doorway, blocking the access out.

The first Gorge kill easily the Magma Beast and move toward Ghourra, but his way is blocked by his comrade. "Get out of the way, he is mine."

"No!" The second Gorge tear off an ear from the first and eat it. "You'll take what remain." He attack Ghourra who resist easily against the attack.

Zelgar swings his morningstar against the Fang and connect solidely. The Fang look at the cleric with hate as Zelgar try to manoever to be able to escape more easily.

[SBLOCK=OOC]Well, it is Mythra summoning that took most of the damage... the Magma Beast took a critical with only 5 hp left. Good timing for the DM to roll a critical :p

Also I've decided to put their max hp in the stats block, as many might die this round.[/SBLOCK]

[SBLOCK=Mechanic]
Frenzied Werewolf 1:
Start: Regen 5
Move: Shift to J5
Standard: Werewolf Fury
- Claw vs AC on Bellegon (1d20+11=12, 2d8+3=11) Miss
- Bitevs AC on Bellegon (1d20+11=21, 1d10+7=17) Hit for 8 damages. (Interrupted by Darkspiral aura damage to W1 (3d6=13))
- Takes 5 damages
- Talon Amulet (1d6=3)

Frenzied Werewolf 2:
Start: Regen 5
Standard: Werewolf Fury
-Claw vs AC on Deimos (1d20+9=18, 2d8+3=7) Miss
-Bitevs AC on Deimos (1d20+9=19, 1d10+7=16) Miss, Thanks to Mythra.
- Takes 5 damages

Fang:
Start: Recharge (1d6=1) Nope
Move: Shift to K9
Standard: Relentless Push vs AC on Owlbear (1d20+12=21, 1d10+10=13) Hit and kill Owlbear. Shift to J8.

Gorges 1:
Standard: Bite vs AC on Magma Beast (1d20+12=32, 3d6+8=13) Hit and kill the magma beast.
Move: Walk to K19

Gorges 2:
Minor: Gorge (Deal 5 damage to G1, Heal 5 damages)
Standard: Bite vs AC on Ghourra (1d20+12=13, 3d6+8=19)

Zelgar:
Standard: Morningstar vs AC on Fang (1d20+13=23, 1d8+5=12) Hit for 12.
Move: Shift to K9
[/SBLOCK]

[SBLOCK=Map]Map

Furniture are difficult movement.

Tree and Stone fire pit squares cannot be entered.

Well is difficult movement and if you don't jump or fly over it, you will fall into it

There is only 3 windows on the ground floor, at M2, L10 and D5. There is a lot much more on the upper level.[/SBLOCK]

[SBLOCK=Stats]Bellegon: HP 25/55; THP 5; HS 4/7; AP 1; Bloodied; Werewolf Moon Frenzy
Deimos: HP 39/48; THP 0; HS 2/8; AP 1;
Ghourra: HP 30/52; THP 0; HS 6/10; AP 1;
Mythra: HP 28/46; THP 0; HS 7/9; AP 2;
Vander: HP 24/35; THP 0; HS 1/7; AP 1; Werewolf Moon Frenzy Stage 1

Owlbear: HP 11; THP 0
Magma Beast: 5; THP 0

Zelgar: HP 25/47; THP 0; HS 8/9; AC 20; F 18; R 17; W 18; Werewolf Moon Frenzy Stage 1

Fang of Yeenoghu: HP -72/87; THP 0; AC 22; F 19; R 20; W 19; Howl of the Demon used; Bloodied; Cursed

Gnoll Gorgers 1: HP -29/104; THP 0; AC 20; F 21; R 19; W 19;
Gnoll Gorgers 2: HP -52/104; THP 0; AC 20; F 21; R 19; W 19; Bloodied; Assassin Shroud 2

Frenzied Werwolf 1: HP -73/78; THP 0; AC 19; F 20; R 19; W 18; Bloodied;
Frenzied Werwolf 2: HP -71/78; THP 0; AC 19; F 20; R 19; W 18; Bloodied; -2 to hit EONT.[/SBLOCK]
 
Last edited:

log in or register to remove this ad

Deimos Vrago, Tiefling Wizard (Mage) 7

Deimos erupts in flames burning the enemies around him and setting them on fire.

[sblock=OOC]

standard: Fire Shroud.
hits all enemies for 9 fire damage + 5 ongoing fire damage (save ends)
this kills W2
move: cloud 1 sq right
minor: sustain zone

---

Immediate Interruption: Shield (if it prevents a hit by a non-minion)
Immediate Reaction: Infernal Wrath (if hit by enemy in range)

[sblock=Mini stat block]
Deimos Vrago
Perception: 14 Insight: 21 Low-light Vision
AC 21 Fortitude 18 Reflex 20 Will 21
Initiative: +4
Hit Points: 39 / 48 Bloodied: 24
Temporary Hit Points: -
Resist: fire 8
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 1.0
Healing Surge:12 Surges per day: 2 / 8
At-Will Powers: Magic Missle, Scorching Burst, Beguiling Strands
Encounter Powers: Infernal Wrath, Use Vulnerability, Charm of Misplaced Wrath, Fire Shroud, Fire Sea Travel, Shield, Emerald Eye
Daily Powers: Flaming Sphere, Summon Magma Beast, Stinking Cloud

Condition:

[/sblock][/sblock]
 
Last edited:

Ghourra continues to attack the Gouger, the feral creature narrowly dodges the flaming weapon, but Ghourra manages to catch it with her own radiant blade.

"Not worry. I can take care of self. Make sure others are OK!"

[sblock=Actions]Standard: Brand of the Sun (G2) (1d20+12=28, 2d6.minroll(2)+8=15)
Result: G2 is HIT for 15 radiant damage.
Minor: Sustain Weapon of Astral Flame (G2) (1d20+12=18, 2d6.minroll(2)+4=13)
Result: G2 is MISSED.[/sblock]


[sblock=Ghourra's Stats]Ghourra Gravedigger - Mul Cleric-Warlord 6
Status: Normal
Passive Perception 26, Passive Insight 23
AC 25, Fort 20, Reflex 14, Will 19
HP 30/52, Bloodied 26, Surge Value 13, Surges 6/10
Speed 5, Initiative +3
Action Points: 1, Second Wind []
At-Will Powers: Brand of the Sun, Paint the Bulls-Eye
Encounter Powers: Healing Strike [x], Martial Doom [x], Guardian's Counter [], Incredible Toughness [], Inspiring Word [x], Healing Word [], Rousing Words [x], Healer's Mercy []
Daily Powers: Inspiring Shot [], Weapon of Astral Flame [x], Resurgent Strength [x],Dwarven Thrower Weapon [x], Dwarven Armor[]
[/sblock]
 

OOC: Remember you get +2 power bonus to damage rolls when the enemies are in the owlbear aura.

Mythra steps back and summons another owlbear from the feywild. Spotting the gnoll it claws at the creature with its huge talons.
[sblock=actions]
Move:Shift to H8.

Minor:Summon Ownbear in I8 with 11 HP, Mythra looses a surge.

Owlbear MBA vs Fang:23 vs AC 15 damage
[/sblock]

[sblock=Mythra]
Mythra Stelwart
Male Eladrin Wizard 6

Medium natural humanoid (Fey)
Initiative +8; Senses Passive Insight 20, Passive Perception 20
HP 28/46hp, Bloodied 23, Surge Value 11, Surges 7/9
AC 20; Fortitude 18, Reflex 19, Will 20
Saving Throws +5 vs Charm Effects
Speed 6
Action Points:1

Powers:
At will:
Chilling Cloud
Beguiling Strands

Ghost Sound
Light
Mage Hand
Prestidigitation

Encounter:
Fey Step
Illusory Obstacles
Hypnotic Pattern

Shield
Tome of Binding
Second Wind

Daily:
Summon Dretch
Summon Magma Beast
Summon Iron Cohort

Summoning Tome
Cloak of Translocation

Conditions:Slowed EONT
[/sblock]
[sblock=Shield Immediate Interrupt]
Shield (Immediate Interrupt; encounter) ✦ Arcane, Force

Trigger: You are hit by an attack Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.

[/sblock]
[sblock=Young Owl Bear]
Hp: 11/23 AC:19 Fort21: Ref:17 Will:21 Medium Fey Beast
Init=Mythra
Perception=+12 Dark Vision
Speed 6

Aura 1:Allies gain a +2 power bonus to damage rolls against enemies in Aura. Mythra gains CA against any enemy in aura.

MBA Claw:
+11 vs AC, 1d12+3.

Str:20 Dex:12 Wis:14 Con:17 Int:2 Cha:6
[/sblock]
 

[sblock=Velmont]
OOC: [MENTION=13739]Velmont[/MENTION], ignore my message, for some reason W1 is NOT cursed (at least I cannot find the post...and here I thought I got everyone :(

Still:
Darkspiral aura damage to W1 (3d6=13) - this halves the damage from the attack and kills the werewolf after he takes damage from attacking Bellegon (not sure if he may decide to abort the attack once the interrupt goes off) - Bellegon's aura drops to 1 (damage 12+)

standard: Fire Shroud.
hits all enemies for 9 fire damage + 5 ongoing fire damage (save ends)
this kills W2
- this death strenghtens Bellegon aura to 2

[/sblock]


As the werewolf bites into the drow, shadows orbiting him dettach and go straight into it's gullet. The beast manages to close it's jaws, but weakly and with final flare of magic, it shrivels still standing, dead before it hits the floor.


"You and your minions are no match for Heart of Darkness. Look at The Dark" calls out Bellegon drawing Fangs attention. Fang looks into shiny black eyes, starst trembling and low whine escapes from it's throat before it too crumples, blood dripping from it's nose.

Bellegon snorts in contempt and rushes around the cloud toward the stairs.


"Ghourra, Vander, we're coming to help! You're too slow!"

[sblock=Actions]
Standard: Spiteful Glamour vs Will (Fang); psychic damage; curse (1d20+9+2=29, 1d8+6+1+2=15, 1d6=5) - KILL, aura goes up to 3

Move: N9, gain shadowwalk, avoid poison zone (that's why he couldn't get onto the stairs

[/sblock]

[sblock=Bellegon Stats]
Bellegon Darksun
STATUS: concealment
CURSED: D1, D2, D3, F, W2
AURA: 3

Initiative +5; Senses Passive Insight 12, Passive Perception 12, Darkvision
HP 25/55 Bloodied 27, Surge Value 13, Surges 4/7
AC 20; Fortitude 15, Reflex 18, Will 19
+2 all defenses vs cursed enemies

0/1 AP
Saving Throws:
Speed 6

Eldritch Strike
Spiteful Glamor
Fast Hands: once per round stash or retrieve item as free action


Cloud of Darkness
Second Wind
Cursebite
Shadow Step
Shared Agony
Life Siphon
Confounding Laugther


Your Glorious Sacrifice
Twilight of the Soul


Talon amulet - Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter
Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll

Grand master training (gloves of eldritch admixture): 3/5 charges

Acrobat boots: at-will: stand up as minor

[/sblock]
 
Last edited:

GM: Darkspiral aura weaken W1 which is killed by Deimos. I've edited the post above.

Also, W2 is killed by Deimos too and Fang by the Owlbear, so Bellegon attack is not valid. [MENTION=87106]MetaVoid[/MENTION], you can change your action (with new roll)
 

GM: Darkspiral aura weaken W1 which is killed by Deimos. I've edited the post above.

Also, W2 is killed by Deimos too and Fang by the Owlbear, so Bellegon attack is not valid. [MENTION=87106]MetaVoid[/MENTION], you can change your action (with new roll)

Well, can I see one of the gnolls above from under the stairs? If not just move Bellegon up behind Vander. Thanks
 

Vander is just starting to turn to head back downstairs to help the others when he hears Bellegon's call. He turns back to the hallway and strikes at the first gorger just past Ghourra, almost hitting his ally in the process and barely managing to hold onto his weapon.[sblock="Actions"]Standard: Fallen Needle vs G2 reflex - 1d20+7=9 Horrible, horrible miss.[/sblock][sblock="Stats"]Vander Legion Male Human Monk/Assassin
Initiative: +6, Passive perception: 18, Passive Insight: 13

Defenses:
AC: 19, Fort: 17, Reflex: 18, Will: 14 (12 after -2 from moon frenzy)

Vitality
HP: 24/35, Bloodied: 17, Surge Value: 8, Surges Left: 1/7
Action Points: 1/2, Second Wind: unused

Languages:
Common,

Basic Attacks:
Melee Basic Attack: +8 vs AC - Transcendent Ki Focused Spear 1d8+6
Ranged Basic Attack: +10 vs AC - Transcendent Ki Focused Shuriken 1d4+5

Powers:
At-Will: Fallen Needle (Standard/Minor), Five Storms (Standard/Move), Executioner's Noose, Assassin's Shroud, Stone Fist Flurry of Blows, Shadow Step
Encounter: [-]Eagle Claw Strike (Standard/Move)[/-], [-]Inescapable Shadow[/-]
Daily: [-]Masterful Spiral[/-], [-]Supreme Flurry[/-]
Item: [-]Transcendent Abduction Ki Focus[/-]

Weapons:
Transcendent Abduction Ki Focus +1
Spear (Main Hand)
Ki Shuriken +1 (Off Hand)

Conditions: Werewolf Moon Frenzy Stage 1 (-2 will)

Transcendent Abduction Ki Focus: Blinking - When Vander hits with a teleportation attack power, he has concealment until the start of his next turn. Reaching - Vander has +1 reach with melee attacks.
Ki Shuriken: Once per turn when Vander uses flurry of blows, it does +2 damage to its targets.
Pointed Step Style: When flurry of blows is triggered by an attack made with a spear, one target of it can be up to 2 squares away from Vander[/sblock]
 

Bellegon climb up the stairs and see the hole in the floor left by Ghourra. He jump over it to land on another part of the rotten floor that fall apart under him. His fall end with a wounded ankle and on his back, but worst, he is surrounded by the poisonous cloud of Deimos, and he starts to choke in it.

"Give me space. I'll take the one behind." order the first, pushing the other gnoll in the back. The second gnoll grabs the wrist of the first and break one finger of his teammate and eat it. "You stop to give order, your no Fang." He turns toward Ghourra and tries to push him but Ghourra hold still.

The first gnoll turns around. "Damn you, I'll get that kid instead." And he moves away from the fight and turn into a room.

During that time, Zelgar move toward the two remaining hostage and start to take care of them.

[SBLOCK=OOC][/SBLOCK]

[SBLOCK=Mechanic]
Bellegon
Move: Acrobatic (1d20+7=14) Miss DC 15 => Falling damage (1d10=5), and Stinking Cloud damage (1d10+7=12)

Gorges 2:
Minor: Gorge (Deal 5 damage to G1, Heal 5 damages)
Standard: Bull Rush vs Fort on Ghourra (1d10+12=19) Miss

Gorges 1:
Move: Shift to H18

Zelgar:
Move: Shift to K4
Standard: Heal (1d10+11=15)
[/SBLOCK]

[SBLOCK=Map]Map

Furniture are difficult movement.

Tree and Stone fire pit squares cannot be entered.

Well is difficult movement and if you don't jump or fly over it, you will fall into it

There is only 3 windows on the ground floor, at M2, L10 and D5. There is a lot much more on the upper level.[/SBLOCK]

[SBLOCK=Stats]Bellegon: HP 13/55; THP 0; HS 4/7; AP 1; Bloodied; Prone; Werewolf Moon Frenzy
Deimos: HP 39/48; THP 0; HS 2/8; AP 1;
Ghourra: HP 30/52; THP 0; HS 6/10; AP 1;
Mythra: HP 28/46; THP 0; HS 7/9; AP 2;
Vander: HP 24/35; THP 0; HS 1/7; AP 1; Werewolf Moon Frenzy Stage 1

Owlbear: HP 11; THP 0
Magma Beast: 5; THP 0

Zelgar: HP 25/47; THP 0; HS 8/9; AC 20; F 18; R 17; W 18; Werewolf Moon Frenzy Stage 1

Gnoll Gorgers 1: HP -34/104; THP 0; AC 20; F 21; R 19; W 19;
Gnoll Gorgers 2: HP -62/104; THP 0; AC 20; F 21; R 19; W 19; Bloodied; Assassin Shroud 2[/SBLOCK]
 

"Let's finish this one," Vander says to Ghourra, before vanishing to reappear behind the Gorger and unleash a flurry of attacks against it before it can react.[sblock="actions"]Move: Shadow Step to K19.
Standard: Fallen Needle vs G2 reflex, flanking with ghourra. 1d20+9=27 Hit for 10 damage. G2 takes a -2 penalty to attacks against Vander TENT.
No Action: Flurry of Blows vs G2 for 8 more damage.[/sblock][sblock="Stats"]Vander Legion Male Human Monk/Assassin
Initiative: +6, Passive perception: 18, Passive Insight: 13

Defenses:
AC: 19, Fort: 17, Reflex: 18, Will: 14 (12 after -2 from moon frenzy)

Vitality
HP: 24/35, Bloodied: 17, Surge Value: 8, Surges Left: 1/7
Action Points: 1/2, Second Wind: unused

Languages:
Common,

Basic Attacks:
Melee Basic Attack: +8 vs AC - Transcendent Ki Focused Spear 1d8+6
Ranged Basic Attack: +10 vs AC - Transcendent Ki Focused Shuriken 1d4+5

Powers:
At-Will: Fallen Needle (Standard/Minor), Five Storms (Standard/Move), Executioner's Noose, Assassin's Shroud, Stone Fist Flurry of Blows, Shadow Step
Encounter: [-]Eagle Claw Strike (Standard/Move)[/-], [-]Inescapable Shadow[/-]
Daily: [-]Masterful Spiral[/-], [-]Supreme Flurry[/-]
Item: [-]Transcendent Abduction Ki Focus[/-]

Weapons:
Transcendent Abduction Ki Focus +1
Spear (Main Hand)
Ki Shuriken +1 (Off Hand)

Conditions: Werewolf Moon Frenzy Stage 1 (-2 will)

Transcendent Abduction Ki Focus: Blinking - When Vander hits with a teleportation attack power, he has concealment until the start of his next turn. Reaching - Vander has +1 reach with melee attacks.
Ki Shuriken: Once per turn when Vander uses flurry of blows, it does +2 damage to its targets.
Pointed Step Style: When flurry of blows is triggered by an attack made with a spear, one target of it can be up to 2 squares away from Vander[/sblock]
 

Remove ads

Top