Velmont
First Post
The first werewolf get out of the cloud and attack Bellegon. He strike twice and only wound Bellegon once, for a painful wounds, but the werwolf takes damage from Bellegon amulet.
The second takes on Deimos, but his numbness from Mythra attack prevent him to connect with the wizard.
The Fang get out of the cloud. He easily kill the owlbear and move in the doorway, blocking the access out.
The first Gorge kill easily the Magma Beast and move toward Ghourra, but his way is blocked by his comrade. "Get out of the way, he is mine."
"No!" The second Gorge tear off an ear from the first and eat it. "You'll take what remain." He attack Ghourra who resist easily against the attack.
Zelgar swings his morningstar against the Fang and connect solidely. The Fang look at the cleric with hate as Zelgar try to manoever to be able to escape more easily.
[SBLOCK=OOC]Well, it is Mythra summoning that took most of the damage... the Magma Beast took a critical with only 5 hp left. Good timing for the DM to roll a critical
Also I've decided to put their max hp in the stats block, as many might die this round.[/SBLOCK]
[SBLOCK=Mechanic]
Frenzied Werewolf 1:
Start: Regen 5
Move: Shift to J5
Standard: Werewolf Fury
- Claw vs AC on Bellegon (1d20+11=12, 2d8+3=11) Miss
- Bitevs AC on Bellegon (1d20+11=21, 1d10+7=17) Hit for 8 damages. (Interrupted by Darkspiral aura damage to W1 (3d6=13))
- Takes 5 damages
- Talon Amulet (1d6=3)
Frenzied Werewolf 2:
Start: Regen 5
Standard: Werewolf Fury
-Claw vs AC on Deimos (1d20+9=18, 2d8+3=7) Miss
-Bitevs AC on Deimos (1d20+9=19, 1d10+7=16) Miss, Thanks to Mythra.
- Takes 5 damages
Fang:
Start: Recharge (1d6=1) Nope
Move: Shift to K9
Standard: Relentless Push vs AC on Owlbear (1d20+12=21, 1d10+10=13) Hit and kill Owlbear. Shift to J8.
Gorges 1:
Standard: Bite vs AC on Magma Beast (1d20+12=32, 3d6+8=13) Hit and kill the magma beast.
Move: Walk to K19
Gorges 2:
Minor: Gorge (Deal 5 damage to G1, Heal 5 damages)
Standard: Bite vs AC on Ghourra (1d20+12=13, 3d6+8=19)
Zelgar:
Standard: Morningstar vs AC on Fang (1d20+13=23, 1d8+5=12) Hit for 12.
Move: Shift to K9
[/SBLOCK]
[SBLOCK=Map]Map
Furniture are difficult movement.
Tree and Stone fire pit squares cannot be entered.
Well is difficult movement and if you don't jump or fly over it, you will fall into it
There is only 3 windows on the ground floor, at M2, L10 and D5. There is a lot much more on the upper level.[/SBLOCK]
[SBLOCK=Stats]Bellegon: HP 25/55; THP 5; HS 4/7; AP 1; Bloodied; Werewolf Moon Frenzy
Deimos: HP 39/48; THP 0; HS 2/8; AP 1;
Ghourra: HP 30/52; THP 0; HS 6/10; AP 1;
Mythra: HP 28/46; THP 0; HS 7/9; AP 2;
Vander: HP 24/35; THP 0; HS 1/7; AP 1; Werewolf Moon Frenzy Stage 1
Owlbear: HP 11; THP 0
Magma Beast: 5; THP 0
Zelgar: HP 25/47; THP 0; HS 8/9; AC 20; F 18; R 17; W 18; Werewolf Moon Frenzy Stage 1
Fang of Yeenoghu: HP -72/87; THP 0; AC 22; F 19; R 20; W 19; Howl of the Demon used; Bloodied; Cursed
Gnoll Gorgers 1: HP -29/104; THP 0; AC 20; F 21; R 19; W 19;
Gnoll Gorgers 2: HP -52/104; THP 0; AC 20; F 21; R 19; W 19; Bloodied; Assassin Shroud 2
Frenzied Werwolf 1: HP -73/78; THP 0; AC 19; F 20; R 19; W 18; Bloodied;
Frenzied Werwolf 2: HP -71/78; THP 0; AC 19; F 20; R 19; W 18; Bloodied; -2 to hit EONT.[/SBLOCK]
The second takes on Deimos, but his numbness from Mythra attack prevent him to connect with the wizard.
The Fang get out of the cloud. He easily kill the owlbear and move in the doorway, blocking the access out.
The first Gorge kill easily the Magma Beast and move toward Ghourra, but his way is blocked by his comrade. "Get out of the way, he is mine."
"No!" The second Gorge tear off an ear from the first and eat it. "You'll take what remain." He attack Ghourra who resist easily against the attack.
Zelgar swings his morningstar against the Fang and connect solidely. The Fang look at the cleric with hate as Zelgar try to manoever to be able to escape more easily.
[SBLOCK=OOC]Well, it is Mythra summoning that took most of the damage... the Magma Beast took a critical with only 5 hp left. Good timing for the DM to roll a critical

Also I've decided to put their max hp in the stats block, as many might die this round.[/SBLOCK]
[SBLOCK=Mechanic]
Frenzied Werewolf 1:
Start: Regen 5
Move: Shift to J5
Standard: Werewolf Fury
- Claw vs AC on Bellegon (1d20+11=12, 2d8+3=11) Miss
- Bitevs AC on Bellegon (1d20+11=21, 1d10+7=17) Hit for 8 damages. (Interrupted by Darkspiral aura damage to W1 (3d6=13))
- Takes 5 damages
- Talon Amulet (1d6=3)
Frenzied Werewolf 2:
Start: Regen 5
Standard: Werewolf Fury
-Claw vs AC on Deimos (1d20+9=18, 2d8+3=7) Miss
-Bitevs AC on Deimos (1d20+9=19, 1d10+7=16) Miss, Thanks to Mythra.
- Takes 5 damages
Fang:
Start: Recharge (1d6=1) Nope
Move: Shift to K9
Standard: Relentless Push vs AC on Owlbear (1d20+12=21, 1d10+10=13) Hit and kill Owlbear. Shift to J8.
Gorges 1:
Standard: Bite vs AC on Magma Beast (1d20+12=32, 3d6+8=13) Hit and kill the magma beast.
Move: Walk to K19
Gorges 2:
Minor: Gorge (Deal 5 damage to G1, Heal 5 damages)
Standard: Bite vs AC on Ghourra (1d20+12=13, 3d6+8=19)
Zelgar:
Standard: Morningstar vs AC on Fang (1d20+13=23, 1d8+5=12) Hit for 12.
Move: Shift to K9
[/SBLOCK]
[SBLOCK=Map]Map
Furniture are difficult movement.
Tree and Stone fire pit squares cannot be entered.
Well is difficult movement and if you don't jump or fly over it, you will fall into it
There is only 3 windows on the ground floor, at M2, L10 and D5. There is a lot much more on the upper level.[/SBLOCK]
[SBLOCK=Stats]Bellegon: HP 25/55; THP 5; HS 4/7; AP 1; Bloodied; Werewolf Moon Frenzy
Deimos: HP 39/48; THP 0; HS 2/8; AP 1;
Ghourra: HP 30/52; THP 0; HS 6/10; AP 1;
Mythra: HP 28/46; THP 0; HS 7/9; AP 2;
Vander: HP 24/35; THP 0; HS 1/7; AP 1; Werewolf Moon Frenzy Stage 1
Owlbear: HP 11; THP 0
Magma Beast: 5; THP 0
Zelgar: HP 25/47; THP 0; HS 8/9; AC 20; F 18; R 17; W 18; Werewolf Moon Frenzy Stage 1
Fang of Yeenoghu: HP -72/87; THP 0; AC 22; F 19; R 20; W 19; Howl of the Demon used; Bloodied; Cursed
Gnoll Gorgers 1: HP -29/104; THP 0; AC 20; F 21; R 19; W 19;
Gnoll Gorgers 2: HP -52/104; THP 0; AC 20; F 21; R 19; W 19; Bloodied; Assassin Shroud 2
Frenzied Werwolf 1: HP -73/78; THP 0; AC 19; F 20; R 19; W 18; Bloodied;
Frenzied Werwolf 2: HP -71/78; THP 0; AC 19; F 20; R 19; W 18; Bloodied; -2 to hit EONT.[/SBLOCK]
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