[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

Deimos Vrago, Tiefling Wizard (Mage) 7

Deimos tires to thorw the enemies back into the poisonous vapor, but most of them resist the compulsion. If you don't move... he thinks as he moves the cloud closer.

[sblock=OOC]

standard: Beguiling Strands to the right (:( three rolls below 6) W1 and D2 are oushed and take 5 psychic damage.
move: move origin of SC to N8 ( the newly summoned owlbear hindered that being in our melee range is deadly :( -> could have moved the zone another sq to the left)
minor: sustain zone

---

Immediate Interruption: Shield (if it prevents a hit by a non-minion)
Immediate Reaction: Infernal Wrath (if hit by enemy in range)

[sblock=Mini stat block]
Deimos Vrago
Perception: 14 Insight: 21 Low-light Vision
AC 21 Fortitude 18 Reflex 20 Will 21
Initiative: +4
Hit Points: 39 / 48 Bloodied: 24
Temporary Hit Points: -
Resist: fire 8
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 1.0
Healing Surge:12 Surges per day: 2 / 8
At-Will Powers: Magic Missle, Scorching Burst, Beguiling Strands
Encounter Powers: Infernal Wrath, Use Vulnerability, Charm of Misplaced Wrath, Fire Shroud, Fire Sea Travel, Shield, Emerald Eye
Daily Powers: Flaming Sphere, Summon Magma Beast, Stinking Cloud

Condition:

[/sblock][/sblock]
 
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@Luinnar , if you cast chilling cloud at K7, you'll hit Deimos, Mythra and Bellegon too...even if it's enemies only, it would take more enemies if you cast it at L8...I'll wait for clarification for this before posting...
OOC: It is party friendly, so I'll keep it where it is, I think it justs hit two enemies regardless :)
 

[sblock=Velmont]
Something's wrong with the map...W2 is adjacent to Bellegon and there was 1 square gap before that (W2 was in L6)

[MENTION=13739]Velmont[/MENTION], I apologize for the delay, but it does affect my actions if W2 is adjacent, also, did any die in the mean time?


I will go with the assumption that map is correct, just check please. Thank you. If it turns out that W2 is NOT adjacent, then I would like to use Shared Agony without shifting and re-roll 1 taking 10 damage...with bloodcurse rod.
[/sblock]

Once again, the speed of weapon exchange is astounding. Drow hands flicker as one rod disappears and dagger swings toward the werewolf, trailing shadows on it's way. Drow moves behind the creature, shadows from the dagger biting into it's flesh moments before the dagger catches drow voluminous robe sleeve and twists out his hand.

Reflexes take over and the weapon is recovered, but the werewolf is unharmed.
OOC: Nat 1

[sblock=Actions]
Free: stash away Darkspiral rod
Move: Shift to K5
Minor: Curse W2
Free: as part of dagger attack, draw the blade
Standard: Eldritch Strike vs AC (W2); psychic damage; curse damage (1d20+12+2=15, 1d4+5+1=9, 1d6=4)


Immediate interrupt: if W2 hits Bellegon, trigger the aura for 3d6+1d6 necrotic and psychic damage; if the damage is 12 or more, aura is reduced to 1 else it's 0, W2 is weakened for the attack

Add 1d6 curse damage after it is resolved.

[/sblock]

[sblock=Bellegon Stats]
Bellegon Darksun
STATUS: shadow walk concelament
CURSED: D1, D2, D3, F, W2
AURA: 3

Initiative +5; Senses Passive Insight 12, Passive Perception 12, Darkvision
HP 37/55 Bloodied 27, Surge Value 13, Surges 4/7
AC 20; Fortitude 15, Reflex 18, Will 19
+2 all defenses vs cursed enemies

0/1 AP
Saving Throws:
Speed 6

Eldritch Strike
Spiteful Glamor
Fast Hands: once per round stash or retrieve item as free action


Cloud of Darkness
Second Wind
Cursebite
Shadow Step
Shared Agony
Life Siphon
Confounding Laugther


Your Glorious Sacrifice
Twilight of the Soul


Talon amulet - Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter
Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll

Grand master training (gloves of eldritch admixture): 3/5 charges

Acrobat boots: at-will: stand up as minor

[/sblock]
 
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The last deathplagued attack the owlbear, killing it than do a quick step and attack Mythra to wound him before dying.

The Fang move over the corpse of the deathplagued and attack Myhtra which is wounded again. He feels the cudgel gave him a bleeding wounds that could be dangerous for his health.

The two werewolf gang on Bellegon. The first go into position but is unable to connect, but the second bite the warlock. He feels the werewolf curse starting to grow in him, but Bellegon unleash the dark energy and wound much more the werewolf than he was himself.

On the upper floor. The gnoll against the magma beast wound the summoned creature, but Ghourra successfully block the blow from his opponent.

Zelgar takes advantage of the werewolf order and attack him with a bolt of light that wound it and ward Bellegon. The Fang doesn't take the opening left by Zelgar. The Fang smiles and tells "You said not to touch him..." The werewolf replies "Shut up and kill those wizards."

[SBLOCK=OOC][MENTION=44459]Luinnar[/MENTION]: Do you want to use Shield against the Fang attack?[/SBLOCK]

[SBLOCK=Mechanic]
Deathpledged 3:
Standard: Longspear vs AC on Owlbear (1d20+10=25, 2d6+11=15) Hit and kill Owlbear.
Move: Shift to K8
Action Point: Longspear vs AC on Mythra (1d20+10=29, 2d6+11=18) Hit for 18.
End: He dies

Fang:
Start: Recharge (1d6=4) Nope
Move: Shift to K8
Standard: Cudgel of Bloody Teeth vs AC on Mythra (1d20+12=23, 2d6+8=12) Hit for 12 and 5 ongoing damage.

Frenzied Werewolf 1:
Start: Regen 5
Minor: Transform into a werewolf
Move: Walk to K7
Standard: Bite vs AC on Bellegon (1d20+13=17, 1d10+7=14) miss

Frenzied Werewolf 2:
Start: Regen 5
Standard: Bite vs AC on Bellegon (1d20+13=31, 1d10+7=9) Hit for 9 and will need to save against Werewolf Moon Frenzy

Bellegon Immediate Interrupt: Dark Spiral Aura (3d6+1d6=19) + Aura extra damage. (1d6=2) = 21 damages.

Gorges 1:
Standard: Bite vs AC on Magma Beast (1d20+13=22, 3d6+8=18) Hit for 18 damages.

Gorges 2:
Standard: Bite vs AC on Ghourra (1d20+13=22, 3d6+8=16) Miss.

Zelgar:
Standard: Sacred Flames vs Refl on W1 (1d20+9=23, 1d6+7=11) Hit and Bellegon gains 5 THP.
[/SBLOCK]

[SBLOCK=Map]Map

Furniture are difficult movement.

Tree and Stone fire pit squares cannot be entered.

Well is difficult movement and if you don't jump or fly over it, you will fall into it

There is only 3 windows on the ground floor, at M2, L10 and D5. There is a lot much more on the upper level.[/SBLOCK]

[SBLOCK=Stats]Bellegon: HP 33/55; THP 5; HS 4/7; AP 1; Bloodied; Werewolf Moon Frenzy
Deimos: HP 39/48; THP 0; HS 2/8; AP 1; Bloodied; +2 to defenses UEoNT
Ghourra: HP 30/52; THP 0; HS 6/10; AP 1;
Mythra: HP 28/46; THP 0; HS 7/9; AP 2;
Vander: HP 24/35; THP 0; HS 1/7; AP 1; Werewolf Moon Frenzy Stage 1

Owlbear: HP 11; THP 0
Magma Beast: 5; THP 0

Zelgar: HP 25/47; THP 0; HS 8/9; AC 20; F 18; R 17; W 18; Werewolf Moon Frenzy Stage 1

Fang of Yeenoghu: HP -32; THP 0; AC 22; F 19; R 20; W 19; Howl of the Demon used; Cursed

Gnoll Gorgers 1: HP -24; THP 0; AC 20; F 21; R 19; W 19;
Gnoll Gorgers 2: HP -34; THP 0; AC 20; F 21; R 19; W 19; Assassin Shroud 1

Frenzied Werwolf 1: HP -47; THP 0; AC 19; F 20; R 19; W 18; Bloodied; -2 att UEoNT
Frenzied Werwolf 2: HP -30; THP 0; AC 19; F 20; R 19; W 18;[/SBLOCK]
 
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Vander lashes out at the gorger on the other side of Ghourra, striking him in a quick flurry of blows.
[sblock="actions"]Standard: Fallen Needle vs G2 - 1d20+7=21 Hit for 15 damage.
No Action: Stone Fist Flurry of Blows vs G2 for 8 damage
Free: Assassin's Shroud on G2[/sblock][sblock="Stats"]Vander Legion Male Human Monk/Assassin
Initiative: +6, Passive perception: 18, Passive Insight: 13

Defenses:
AC: 19, Fort: 17, Reflex: 18, Will: 14 (12 after -2 from moon frenzy)

Vitality
HP: 24/35, Bloodied: 17, Surge Value: 8, Surges Left: 1/7
Action Points: 1/2, Second Wind: unused

Languages:
Common,

Basic Attacks:
Melee Basic Attack: +8 vs AC - Transcendent Ki Focused Spear 1d8+6
Ranged Basic Attack: +10 vs AC - Transcendent Ki Focused Shuriken 1d4+5

Powers:
At-Will: Fallen Needle (Standard/Minor), Five Storms (Standard/Move), Executioner's Noose, Assassin's Shroud, Stone Fist Flurry of Blows, Shadow Step
Encounter: [-]Eagle Claw Strike (Standard/Move)[/-], [-]Inescapable Shadow[/-]
Daily: [-]Masterful Spiral[/-], [-]Supreme Flurry[/-]
Item: [-]Transcendent Abduction Ki Focus[/-]

Weapons:
Transcendent Abduction Ki Focus +1
Spear (Main Hand)
Ki Shuriken +1 (Off Hand)

Conditions: Werewolf Moon Frenzy Stage 1 (-2 will)

Transcendent Abduction Ki Focus: Blinking - When Vander hits with a teleportation attack power, he has concealment until the start of his next turn. Reaching - Vander has +1 reach with melee attacks.
Ki Shuriken: Once per turn when Vander uses flurry of blows, it does +2 damage to its targets.
Pointed Step Style: When flurry of blows is triggered by an attack made with a spear, one target of it can be up to 2 squares away from Vander[/sblock]
 


OOC: I will use shield :)

As the Fang attacks Mythra again he summons a magical shield to block the blow. Foul cur! Mythra shouts. Stepping back he opens up a portal to re-summon the owlbear. Next he weaves icy magic around the nearby foes, to limited success.
[sblock=actions]
Move:Shift to I8.(Magma beast ability).

Minor:Summon Ownbear in J8 with 11 HP, Mythra looses a surge.

Standard:Chilling cloud burst 1 K7
rolls:
24 vs fort
13 vs fort
on hit:5 cold damage, -2 to hit EONT.

Intrinsic Magma Beast Action:13 vs ref G1 on hit 10 damage and 5 ongoing fire damage, and is slowed (save ends both)

Mythra is slowed EONT.
[/sblock]

[sblock=Mythra]
Mythra Stelwart
Male Eladrin Wizard 6

Medium natural humanoid (Fey)
Initiative +8; Senses Passive Insight 20, Passive Perception 20
HP 28/46hp, Bloodied 23, Surge Value 11, Surges 8/9
AC 20; Fortitude 18, Reflex 19, Will 20
Saving Throws +5 vs Charm Effects
Speed 6
Action Points:1

Powers:
At will:
Chilling Cloud
Beguiling Strands

Ghost Sound
Light
Mage Hand
Prestidigitation

Encounter:
Fey Step
Illusory Obstacles
Hypnotic Pattern

Shield
Tome of Binding
Second Wind

Daily:
Summon Dretch
Summon Magma Beast
Summon Iron Cohort

Summoning Tome
Cloak of Translocation

Conditions:Slowed EONT
[/sblock]
[sblock=Shield Immediate Interrupt]
Shield (Immediate Interrupt; encounter) ✦ Arcane, Force

Trigger: You are hit by an attack Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.

[/sblock]
[sblock=Young Owl Bear]
Hp: 11/23 AC:19 Fort21: Ref:17 Will:21 Medium Fey Beast
Init=Mythra
Perception=+12 Dark Vision
Speed 6

Aura 1:Allies gain a +2 power bonus to damage rolls against enemies in Aura. Mythra gains CA against any enemy in aura.

MBA Claw:
+11 vs AC, 1d12+3.

Str:20 Dex:12 Wis:14 Con:17 Int:2 Cha:6
[/sblock]

[sblock=Magma Beast]
Speed 4 (8 while charging) 5 fire resistance.
Initiative +8; Senses Passive Insight 20, Passive Perception 20
HP 23/23hp, Bloodied 23, Surge Value 11, Surges 7/9
AC 21; Fortitude 19, Reflex 20, Will 21

Standard Action:Melee 1,1 creature +9 vs reflex, 1d10+8, 5 ongoing fire damage, and is slowed (save ends both). Intrinsic Action:If you don't command the Magma Beast to attack, you are slowed and the Magma Beast attacks or charges the nearest creature with the above action, if it can't do either it moves to closest enemy.



Symbiosis: While Magma Beast is summoned, you can shift 2 squares as a move action and each target you attack with an basic or at-will attack cannot shift EONT.
[/sblock]
 

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