One of the Gnoll (D1) seems to have taken more damage than he could withstand, but he stay on his feet.
Zelgar enters the house but with the stinking cloud and the cloud of darkness, he is unable to see anyone and decide to stay on his guard.
The dying gnoll move and attack Deimos. Twice he tries to wound the wizard but he is unable to connect and dies from his wounds.
One after the other, the gnolls follow the lead of the dying one and tries to kill Deimos. Two precise blow connect solidly on Deimos and he feels suddenly the pain. One of the gnoll share his pain as he is burned by Deimos wrath.
On the floor One of the gouger attack Vander but he is unable to hit Vander, which is too swift for the large brute. The second ignore Vander and the beast and move toward Ghourra and bite him, wounding the warlord.
Zelgar, seeing Deimos badly wounded, he send some soothing word to him. Some of Deimos wound heals, but Deimos is still seriously wounded.
[SBLOCK=OOC][MENTION=6676620]VanderLegion[/MENTION]: vander is at I20, as H20 was occupied by the Magma Beast
[MENTION=87106]MetaVoid[/MENTION]: D1 was killed.
Everyone turns.[/SBLOCK]
[SBLOCK=Mechanic]
Zelgar:
Move: Walk to K8
Standard: Delay
Deathpledged 1:
Move: Walk to N9
Standard:
Longspear vs AC on Deimos (1d20+10=11, 2d6+11=19) Miss.
Action Point: Longspear vs AC on Deimos (1d20+10=13, 2d6+11=19) Miss again
End: He dies.
Deathpledged 2:
Move: Walk to N9
Standard:
Longspear vs AC on Deimos (1d20+10=30, 2d6+11=18) Critical for 23 damages.
Deimos
Infernal Wrath (1d6+5=11). 11 damage on D2.
Fang:
Start:
Fang recharge (1d6=3) Nope
Move: Walk to N8
Standard: Shift to L9
Relentless push vs AC on Deimos (1d20+14=16, 1d10+10=20) Miss. D2 Shift to N3
Deathpledged 3:
Move: Walk to N9
Standard:
Longspear vs AC on Deimos (1d20+12=31, 2d6+14=18) Hit for 18 damages
Gorges 1:
Standard:
Bite vs AC on Vander (1d20+12=17, 3d6+8=14)
Gorges 2:
Move: Walk to K19
Standard: Charge to L19.
Bite vs AC on Ghourra (1d20+12=30, 3d6+8=16) Hit for 16 damages.
End:
Save (1d20=12)
Zelgar:
Minor:
Healing word on Deimos (1d6=4)
[/SBLOCK]
[SBLOCK=Map]
Map
Furniture are difficult movement.
Tree and Stone fire pit squares cannot be entered.
Well is difficult movement and if you don't jump or fly over it, you will fall into it
There is only 3 windows on the ground floor, at M2, L10 and D5. There is a lot much more on the upper level.[/SBLOCK]
[SBLOCK=Stats]Bellegon: HP 37/55; THP 0; HS 4/7; AP 1;
Deimos: HP 23/48; THP 0; HS 3/8; AP 1;
Bloodied
Ghourra: HP 36/52; THP 0; HS 7/10; AP 1;
Mythra: HP 46/46; THP 0; HS 8/9; AP 2;
Owlbear: HP 23/23; THP 0;
Vander: HP 32/35; THP 0; HS 2/7; AP 1; Prone; Werewolf Moon Frenzy Stage 1
Zelgar: HP 46/47; THP 0; HS 8/9; AC 20; F 18; R 17; W 18; Werewolf Moon Frenzy Stage 1
Fang of Yeenoghu: HP -0; THP 0; AC 22; F 19; R 20; W 19; Howl of the Demon used.
Deathpledged Gnoll 2: HP -68; THP 0; AC 19; F 19; R 17; W 17; Cursed;
Bloodied
Deathpledged Gnoll 3: HP -43; THP 0; AC 19; F 19; R 17; W 17; Cursed;
Bloodied
Gnoll Gorgers 1: HP -0; THP 0; AC 20; F 21; R 19; W 19; Assassin Shroud 1
Gnoll Gorgers 2: HP -14; THP 0; AC 20; F 21; R 19; W 19;[/SBLOCK]