I'm A Banana
Potassium-Rich
AngryMojo said:This is why, God help me, I'd like to see the fighter broken up into different classes. Building a "Knight" class or a fencer, soldier or thug makes the design much easier and gives the class more of an identity. Knights engage in diplomacy and courtly activity, fencers can have the charismatic rake about them, soldiers can be the tacticians who know all about logistics and thugs can work in the shadows and be all intimidating. I kind of see "fighter" as being more like "arcanist" than "wizard." The latter implies a specific form of magic, while the former implies a very large category of magic. We don't seem to have a problem with multiple ways to cast arcane or divine magic bleeding over into an archetype that covers all three pillars, why does there seem to be a perceptive problem when you add this to the fighter?
I think part of this is that classes have changed definition as they have gone through the editions.
The "Magic-User" stated crazy broad. Blood magic, pact magic, dragon magic, faerie magic, demon magic, whatever, everything was the Magic User.
Axe, pike, big, smart, subtle, drunk, swift, or dual, everything was the Fighting Man.
Over the editions, the Magic User's unique mechanics (spellbooks! studying! spell lists!) helped distunguish it from other magic-using classes (like cleric, druid, wu jen, warlock, whatever). They're now bookish magical librarians. A pretty clear schtick.
The fighter had no unique mechanics -- just proficiencies -- so there's nothing that the fighter does with a sword that no one else can do with the sword.
You give someone sword proficiency, and suddenly they're not much different mechanically from the fighter (possibly in depth -- a lower bouns, but not in breadth -- they both do the same thing with it).
That's why part of my solution is to give the fighter unique mechanics. A fighter does things with a sword that no ranger, gish, or paladin can do. Just as a wizard can cast fireball from a spellbook and others cannot.
Without those unique mechanics, a fighter might as well be divided up. With those unique mechanics, they can get an identity all their own.
And I'd advocate for them to beat up the Warlord and take (back) their stuff.
