Ok. Then please show me the army medics who go into the field with a megaphone, boom boxes and a pack of motivational posters as equipment.
Why would they do that? You can't heal a wound with boom boxes and motivational posters, that's silly.

Ok. Then please show me the army medics who go into the field with a megaphone, boom boxes and a pack of motivational posters as equipment.
This isn't true in D&D, or in real life. Many life-threatening injuries heal themselves with time, no surgery required. In D&D, all injuries heal themselves given time.
So you're saying D&D hit points don't model real-life battlefield injuries well? I don't think you'll get much of an argument there. Hit points are very abstract, and expecting them to model reality is foolish.
Healing overnight ain't it.
I like this too - it seems to me closer to the sort of magic one sees in Celtic and Nordic writings than traditional D&D magic.As I recall a bard can actually mock you to death, which I think is awesome.
Expecting them to perfectly model reality is asking a bit much, but I'd like them to at least wave at reality as it goes by and make some sort of effort to model it.So you're saying D&D hit points don't model real-life battlefield injuries well? I don't think you'll get much of an argument there. Hit points are very abstract, and expecting them to model reality is foolish.
Lan-"the best design model is to go with reality until something - usually magic - says otherwise"-efan
But isn't that what magic is all about? Making the impossible possible? What can those who do not have such magic do to be on equal footing with their magical counterparts?I really dislike this notion that abundantly available magic gets a free pass to do extraordinary things in a game that presents those who do not possess magical talent as peers to Clerics, Wizards, and Sorcerers.
I think this goes two ways. The wizard does need to be constrained, but the fighter also needs to be raised. Personally, I think it should be more difficult for a wizard to cast spells in combat. Keeping up a rate of 5 spells in 5 rounds should not be typical, regardless of at-will magic. There should be times in combat where wizards know they are in too much danger to risk casting a spell. Spellcasting should not be the automatic action it has become in the most recent editions.Magic is a fictional construct that can be defined in whatever way we please. If a fighter is supposed to be an equally valued companion to a wizard or cleric than constraints need to be placed on the spell caster that makes the fighter just as valued.
High level 3.x play is certainly it's own beast. I think if the fighter is taking on an important social role (a leader of men and cities), then their capacity to bring along armies with them can be very important. This is of a scale completely different to regular play. I think Sepulchrave's Wyre stories on these boards encapsulate this perfectly.High level play need not devolve into an arms race of magical ability vs. magical countermeasure (looking at you mind blank, true seeing, death ward). If spell resistance and anti-magic fields are necessary to make a fighter feel valued there is something wrong with the game.
This is a hard question to answer. In part I think you really need to respect the space of what defines the martial character. A fighter is not just someone who knows how to use a sword. They dedicate a significant portion of their mental energy towards different ways to kill people. They can see combat play out in their head before it happens. Martial characters are hyper focused. No spell caster can match them in their area of expertise without dedicating a significant portion of their allotted power and then not for very long.But isn't that what magic is all about? Making the impossible possible? What can those who do not have such magic do to be on equal footing with their magical counterparts?
This is good stuff. I'd XP but I need to spread. Part of the issue here is that so far there has been reluctance for the rules to address what is happening in the wider fiction. I think at a certain level you need to move past the game rules only handling personal action resolution. I favor something similar to FantasyCraft's Reputation mechanics with an edge given to martial characters to reflect that they're more active in the world than spell casters tend to be as absorbed in magic and religious politics as they tend to be.I think this goes two ways. The wizard does need to be constrained, but the fighter also needs to be raised. Personally, I think it should be more difficult for a wizard to cast spells in combat. Keeping up a rate of 5 spells in 5 rounds should not be typical, regardless of at-will magic. There should be times in combat where wizards know they are in too much danger to risk casting a spell. Spellcasting should not be the automatic action it has become in the most recent editions.
However, I think two of the biggest issues with the fighter are:
- The rogue has sucked out the natural room for the fighter to be highly skilled (and has sucked out the room for all characters to be highly skilled). I would love to see the rogue as a derivative of the fighter with a suitable background/theme.
- The fighter as a possible leader (ala warlord) should be encouraged (and at this stage is not). With this, the fighter should be hitting but they should also be getting an additional effect that their allies can use to their advantage. Opening up battle management for the fighter is a very important area of design space I would like to see taken advantage of.
High level 3.x play is certainly it's own beast. I think if the fighter is taking on an important social role (a leader of men and cities), then their capacity to bring along armies with them can be very important. This is of a scale completely different to regular play. I think Sepulchrave's Wyre stories on these boards encapsulate this perfectly.
However, this style is certainly not what many players are after and the fighter in such circumstances will usually be left very far behind.
Best Regards
Herremann the Wise