Jemal
Adventurer
VV -
I like the God character.
As far as the immortality, I'd wanted to keep it out of the game, for various reasons, but it does fit with the theme of being an actual god.
Real death is practically impossible in the arena (The 'referees' will pull injured champions out at the last second to keep them alive, and possess healing magics to help with the task), so its generally un-needed.
I'm going to allow it as a one-point feature, without the Limiting factor and with the time factor (If it ever comes up) being decided by me based on circumstances at time of death.
Call Lightning - Fine, but Multiattack should only be 8, it's +1/rank on an 8 rank attack, so should only be 8.
Grasp of the dying - Sorry, not allowing alternate saves on damage effects.
Drain Soul - the weaken is too high. I know I didn't initially post a Tradeoff limit, but I will be limiting them to 3, so you'll have to drop it to an 11.
Life Void - fine but keep in mind that you still have to have your array on that power for it to be effective, cant switch powers as a reaction to someone touching you, so I'm not sure when it'll really be useful, considering all your other attack effects share the same array and are higher ranked.
Master Spell Weaver - First, I limit Quickness to the campaigns PL. Secondly, I don't like this as part of the array. All the other effects are clear attack effects, this in the array has no downside, as Rituals are an out of combat thing, used when you have absolutely no need for any of the other effects.
Armor of Bones - This should cost 7, not 6. Removable only gives the -1 for every full 5 of the final cost, not for portions thereof. If it worked otherwise all devices would get a 6th/11th/16th etc point for FREE. (6-2 = 5-1)
Essentially, think of it as 'every 5th point is free'.
Finally, you have a Drain Willpower attack listed under your attacks - I assume that was replaced with the Drain Soul power during creation, and you just never changed that portion of the sheet.
I like the God character.
As far as the immortality, I'd wanted to keep it out of the game, for various reasons, but it does fit with the theme of being an actual god.
Real death is practically impossible in the arena (The 'referees' will pull injured champions out at the last second to keep them alive, and possess healing magics to help with the task), so its generally un-needed.
I'm going to allow it as a one-point feature, without the Limiting factor and with the time factor (If it ever comes up) being decided by me based on circumstances at time of death.
Pain of the dying fine.- God's portfolio ( Magic 12) · 24 point/s
|- Pain of the dying ( Affliction 8 : 1: Dazed; 2: Stunned; 3: Paralyzed. Resisted: Will. Burst area 1, Increased Range) · 1 point/s
|- Call Lightning ( Blast 8 : Electricity. Multiattack 10 ) · 1 point/s
|- Grasp of the Dying ( Damage 8 : Alternate save: Will; Shapeable Area 1 ) · 1 point/s
|- Drain soul ( Weaken 12 : Affects will, resisted by will. Increased Range ) · 1 point/s
|- Life Void ( Energy Aura 6) · 1 point/s
|- Master Spell weaver ( Quickness 20 : Limited to Rituals ) · 1 point/s
Call Lightning - Fine, but Multiattack should only be 8, it's +1/rank on an 8 rank attack, so should only be 8.
Grasp of the dying - Sorry, not allowing alternate saves on damage effects.
Drain Soul - the weaken is too high. I know I didn't initially post a Tradeoff limit, but I will be limiting them to 3, so you'll have to drop it to an 11.
Life Void - fine but keep in mind that you still have to have your array on that power for it to be effective, cant switch powers as a reaction to someone touching you, so I'm not sure when it'll really be useful, considering all your other attack effects share the same array and are higher ranked.
Master Spell Weaver - First, I limit Quickness to the campaigns PL. Secondly, I don't like this as part of the array. All the other effects are clear attack effects, this in the array has no downside, as Rituals are an out of combat thing, used when you have absolutely no need for any of the other effects.
Armor of Bones - This should cost 7, not 6. Removable only gives the -1 for every full 5 of the final cost, not for portions thereof. If it worked otherwise all devices would get a 6th/11th/16th etc point for FREE. (6-2 = 5-1)
Essentially, think of it as 'every 5th point is free'.
Finally, you have a Drain Willpower attack listed under your attacks - I assume that was replaced with the Drain Soul power during creation, and you just never changed that portion of the sheet.