Alzrius
The EN World kitten
I am confused. If you are right, then how come two very experienced players/DMs and myself (actually, there are quite a few members of the boards who, though they have differences of opinion on the exact details, who disagree with you and agree more with me) come to completely different conclusions about the game based on their actual gaming experiences?
...you do realize that I've posted the answer to that question across many different posts, right? based on my actual gaming experiences (italics included for your pleasure).
Just because you play the game one way does not mean you can objectively state that someone doing it another way is doing it wrong.
Sekhmet said:When the majority of spells are expended, a caster Rope Tricks or Teleports home to rest for a day.
You state this like it's some sort of objective. If the spellcaster doesn't have those spells, they don't happen. If the spells are countered or dispelled, they don't happen. If the enemy follows them, then the above situation won't happen, etc.
Resting for a day allows a caster to summon an angel/unicorn/whathaveyou to heal them - one spell for full hit points.
Presuming none of the above happens to stop that.
Sekhmet said:Spell books are not consumables.
The issue at hand is if you've lost all of your gear, then how quickly can you recover. Gear includes spellbooks.
Sekhmet said:You can usually ascertain creature weaknesses by looking at them or examining their lore - both of which are possible with divination.
Right...because demons are well-known for being immune to electricity. I mean, c'mon, they're demons, that just screams "can't be zapped."
Sekhmet said:You're very stuck on "casters run out of spells". How many combats does it take to use 36 spells, when one or two end an encounter?
You're very stuck on "one or two spells end an encounter." What do you do when that doesn't happen and/or you have more encounters than you expected?
Sekhmet said:Saving throws are almost never an issue - always target weak saves or use no-save spells. Memorize versatile spells instead of singular use spells.
If you think saving throws aren't an issue, then you need to use more actual dice in your dice-based RPGs. You can have a good save and still fail saves enough that it isn't something that happens only once in a blue moon. Likewise, most spells have specific effects, so "versatility" is a loaded term.
Sekhmet said:When Silenced (which is an easy save to make), the caster can pull his metamagic wand out or walk 10 ft. in any direction (and still cast that turn). Unlike Grease, Silence doesn't hinder movement or require saves to be able to move at all.
Presuming the caster even makes the save, or has a metamagic wand, or can walk away...actually, those are all some pretty big presumptions, which shows how weak your post is.
Sekhmet said:While you may be right about rarely needing to teleport into a combat, the fact that wizards have the option of teleporting away and bombarding the area with Range: Long spells is superior to the Fighter needing to be in melee.
Not particularly, no. Mostly since the fighter doesn't need to be in melee; it's called ranged attacks. Likewise, the fact that plenty of enemies can teleport also is just one way of showing the flaw in this assumption.
Sekhmet said:Spending 36 spells doesn't happen in one day. With same CR encounters, that's 9 spells per encounter. With a variety of CR encounters (before using consumables), you can safely throw 3 spells per encounter.
Again, you're stating this like an objective truth. I've had characters expend all of their spells in the same day (mostly because they don't always face same-CR encounters). That you think you can flat-out state "a variety of CR encounters means using 3 spells per encounter" is laughable.

Sekhmet said:A Fighter with no gear and a weapon is still more or less as useless as without a weapon (in fact, probably more so). He runs into combat and gets killed with no defenses.
That's true of a wizard that has no spells. The difference is that the fighter is able to at least attack effectively by disarming a foe.
Sekhmet said:RE: Diversity
Scenarios are predictable with divination - casters prepare generally useful spells - Wizards (with the fewest total spell slots) have 36 spells per day (Sorcs have 54, Clerics have 50, Druids have 41), many of which are single-spell encounter enders - summons last for 20 rounds (or longer).
Fighters hit things. As they run out of resources, they hit things. As he loses hit points, he hits things. When he's out of hit points, he dies. His versatility is having a variety of weapons (crafted by casters) and potions/items (crafted by casters) to help him overcome any monster after CR6.
The idea that scenarios are predictable with divination is, quite simply, wrong. You can't scry on the encounters you don't know are going to happen, you may not have scrying spells or items, the enemies might make their saves, they might notice the scry, they might have counter-measures, etc.
See above for why summons can quickly fold under even a single spell.
Likewise, the fact that magic items are created by NPC spellcasters is irrelevant in the debate over how "god-modded" spellcasters are (unless your wizards are crafting in the middle of a fight; do they do that in your game?).
Sekhmet said:RE: Batman
Given a day, Batman is omniscient and omnipotent.
Given a day, Fighters are probably drunk.
Re: Batman
Given a day, Batman is crying about how is parents were killed.
Given a day, a fighter has killed a lot of monsters while a wizard failed his check at independent spell research.
Sekhmet said:All of your posts have been cop-outs, deflections, and unsubstantial drivel. I'm very done putting any effort into talking to you(because you're either a person who can't rectify preconceived rhetoric or a troll. )
The simple fact of the matter is that all of your posts have been easily dismissed as wrong (because they are), attempts to change the subject (which failed), or simply repeating the same thing over and over while ignoring the flaws I pointed out (because you can't handle being proven wrong in public).
Trolling isn't in the spirit of these forums. Stop doing so.