Campbell
Relaxed Intensity
When I speak up about areas of D&D Next I find wanting I am not advocating that another play style needs to be marginalized. I am advocating that the base game should at least deliver the ability to play and run the game in the manner I would like to play/run it in. I just want the options to exist in the core rules to deliver a quality play experience. In an ideal world the game would be play style neutral and deliver the tools everyone is looking for.
I'm not trying to invalidate anyone's play style I'm just advocating support for my preferences. Don't really see the issue here.
- You would have a basic attack centered fighter sitting next to a mechanically interesting narratively empowered warblade.
- You would have the equivalent of an elementalist sorcerer sitting next to a wizard.
- You would have an inspirational leader sitting next to divine magic users.
- You would have a dial for starting hp/hp recovery.
- Conflict resolution rules sitting next to task resolution rules.
- A discussion of different play styles that doesn't assume one is the right one.
- Social conflict resolution sitting next to just talk it.
I'm not trying to invalidate anyone's play style I'm just advocating support for my preferences. Don't really see the issue here.