I'm A Banana
Potassium-Rich
I can't XP ya, but I'm into the idea. I mentioned in this thread that this is absolutely the kind of change and tweak I'd be comfortable with in a 5e that wants to include encounter-based play as a possibility.
I think that accounting minutes and hours and even rounds is kind of tedious and abstract and fiddly. I'd much rather have spells limited by concrete events.
Some of your specific solutions might have some mild issues, but the idea overall is absolutely boffo. I think 4e did a remarkable job in simplifying it, though I think we can improve on how 4e did things, too.
Day-long buffs might be in the department of rituals (or something similar) in that they're not really part of your standard resources, but are something you can acquire and can spend. Rather than balancing them against a fighter's attacks (or whatever), they're balanced against the value of potions and scrolls and other consumable magic.
I think that accounting minutes and hours and even rounds is kind of tedious and abstract and fiddly. I'd much rather have spells limited by concrete events.
Some of your specific solutions might have some mild issues, but the idea overall is absolutely boffo. I think 4e did a remarkable job in simplifying it, though I think we can improve on how 4e did things, too.
Day-long buffs might be in the department of rituals (or something similar) in that they're not really part of your standard resources, but are something you can acquire and can spend. Rather than balancing them against a fighter's attacks (or whatever), they're balanced against the value of potions and scrolls and other consumable magic.