"You can't please everyone." It's an old saying, but one that seems to be a pretty solid observation. Another take on it- a good compromise leaves everyone equally dissatisfied..
That's an excellent point about compromise...
If we were the UN and we had to decide policies about what dams can go up where and who has the right to divert which river between multiple countries with the same river in it's national boundries... alternative=war
Or if we were a group of managers from a merged company deciding which employees and divisions to keep... alternative=loss of profits due to duplication of effort
Or if we were a family dividing up assets from an inheritance where there is no will... alternative=no one gets anything
In all those cases there is an alternative to the compromise that is WORSE to all parties than whatever concessions they would have to make for the compromise to go in effect. There is no such driving force (or at least much less of one) when it comes to a game.
I don't want to play a roleplaying game (That has D&D printed on the cover) if it leaves me dissatisfied. And especially not if it leaves all players dissatisfied. Why would I? When I could play the edition of my choice or one of many other games on the market?
People generally don't chose to play games that leave them dissastified. They pick a game they love to play and then play that game. D&D Next could be the perfect compromise on paper between AD&D, 3E, and 4E but if it winds up being a game that is collectively underwhelming to ALL those groups then it's not going to fare that well. (Though heck, maybe enertia and nostalgia and curiousity and collectionism alone will be enough to keep WotC in the black... who knows?)
I would much rather D&D Next be a game that a subset (hopefully as large a subset as possible) of gamers absolutely love to play, then have it be a game that is collectively described as "meh". Even if I'm not in that subset that loves the game! Because I still have plenty of other choices to spend on my entertainment dollar and precious free time.
That's why I said in my post I wanted D&D Next to be a fun new game in it's own right. If it's built on the foundations of a particular edition then it will possibly make that edition's player's happy, but will tend to not be enjoyed by fans of other editions.
I consider AD&D, 3E, and 4E to all be individual games. They have their own complete rulesets and they are not particularly compatible to each other. (Yes, they can be if you do a lot of work... but I would say it would take about the same amount of work to convert a Fantasy Hero adventure to a 2E adventure as it would take to convert a D&D 3E adventure to a D&D 4E adventure).
When I said in my post I'd like to see sacred cows barbequed, it was a tongue in cheek way of saying I don't want any component of the game to exist purely because it has always existed. I am aware of brand loyalty, and familiarity, etc. But the definition of sacred cow is something that is "beyond question or criticism" and I don't think that's a healthy way to design a game, to keep stuff in it without healthy criticism, analysis, and questioning. Keep elements of the game because they work well and are popular and are fun, and there is no better alternative to them to replace them with. Don't just keep elements of the game because they have always been there.
By the way I'm not totally against compromise. I think it is possible to come up with something that makes the largest group of people possible as happy as possible. An example of this was the latest Ledgends and Lore article where Mike Mearls was talking about the new "Combat Superiority" aspect of the fighter. A New (for D&D) mechanic where fighters get dice to allocate to special attacks or as a default to more damage. Dunno if it will work or not in play, but it's the kind of thinking I love to see from the design team.
Anyways there's been a lot of pages of discussion here and in almost all posts there are times I'd love to quote something and reply to it, but there's just too much. Besides [MENTION=87792]Neonchameleon[/MENTION] and [MENTION=996]Tony Vargas[/MENTION] have done a good job representing my stance on the "It's not D&D argument" and many others have gotten the jist of what I was getting at, for my "make D&D Next a new game in it's own right" post and most of them have expressed their views far more eloquently than I did. Thanks for that!
By the way, I'm not arguing for a game that has space monkeys with lasers or a game of baseball without bases and balls. If I do, then fine, play the "It's not D&D card". But if I want a new way to join a group of gamers and to kill dragons, save princesses, and pretend to be an elf, and I want this game to come from WotC then I absolutely, 100%, still want to play D&D.
Finally, the baseball analogy presented several posts ago was a good one. If the Colorado Rockies want to implement a rule where anyone on second base can kick a field goal then it is not baseball anymore. But I would never go into a bar and tell a guy in a Yankees cap that his favorite team isn't playing baseball because they have a designated hitter, unless I had the intent to rattle his cage a little. I might not care for the Yankees and I might not care for the DH (I hate it) but it's still baseball.