That's not really the issue. The issue is that a character is causing another character to move-this is generally considered a bull rush-without physically touching him. Why you're not in charge of your own movement, I don't get.
Generally in more recently written powers the ally being moved is. More modern powers
tend to phrase ally movement as a shift.
1. Strong Guy: Smashes things
2. Agile Guy: Stealthy and skilled
3. Smart Guy: Reshapes the world
4: Wise Guy: Heals people
So, either:
A: None of them are special. They all have distinguishing characteristics.
B: They are all special. One is a good fighter, the second is a good rogue, the third is a good wizard and the fourth is a good cleric.
C: Reshaping the world means the smart guy can smash far more than the strong guy ever could, and can reshape the world so that he can be stealthier than the agile guy ever could and can make the agile guy irrelevant. Meanwhile the wise guy doesn't just heal people, he also knows how to take them apart and given that most of what the strong guy smashes is people, the wise guy can match him at that.
So you get:
Strong Guy: Smashes inanimate objects almost as well as the smart guy and animate ones about as well as the wise guy.
Agile Guy: Mostly irrelevant skills and can hide mundanely
Smart Guy: Reshapes the world and has control over almost all inanimate objects
Wise Guy: Heals people and kills them efficiently
The smart guy's archetype makes the others redundant to the point that what's special about the Agile Guy is that he can almost keep up with the smart guy at what he is supposed to be good at. And the Strong Guy is just as pointless.
"Best buggy whip manufacturer" and "Can lick the tip of your own nose" are both special. But they aren't special in a relevant way.
Now if you were to change smart guy to "Slowly reshapes the world" you'd do better. But "reshapes the world" is just too broad.