Well, field hockey uses sticks, which makes it different. If you'd have gone with rugby then, yeah, they are variants of the game game.
Football (both), rugby, and the like are classified under 796.33 in the Dewey decimal system. Basketball, not using feet, is an odd one out there.
I'm surprised. I actually picked [MENTION=6696971]Manbearcat[/MENTION]'s sports as Polo, Water Polo, Lacrosse, and Wheelchair Basketball. Because so much was left out. Just like your examples.
But I didn't. I removed the name, the description, the keywords (relevant to the game, irrelevant to individual powers), and damage type (also irrelevant without extra rules).
You mean you removed almost all the fiction. Ffs you even removed what sort of defence was being used - I might believe the move-through-enemies power as a rogue thing (I didn't because it used too much brute force, although my initial guess was that it was a Monk daily) but I can't recall a single time a rogue attacks fortitude because that isn't what rogues do. In short you stripped information out and this lead to confusion.
Next time don't remove important information and you won't mislead people as much.
In short, looking at the actual power itself and just the power, judging it for what it is and not involving feats or items or secondary content.
No you didn't. You took away details of what it actually does by removing information like the defence being targetted as well as things like damage types. You then disguised information by by your own admission picking random numbers for the weapon powers, providing false information.
This isn't just the matter of fighters getting spells.
The one person to actually guess picked a spell as an exploit. This particular spell turned the caster (a warlock) into ooze where they slid around the battlefield and burned foes with acid. But the spell was so unremarkable, it could be mistaken for something a rogue could do by changing the damage from acid to untyped. How is that magical?
It's about as magical as a wizard doing 20 points of damage to a target. By your logic every single ray spell in 3.X is non-magic.
If all that magic has going for it is different types of energy then how is magic special and not mundane?
Who says that's all magic has going for it? It's all some simple combat spells have going for them.
And you seem to be trying to say that only magic should be special. Why?
Also let's take an actual play example. From memory these are the At Wills of my PCs, stripped of the same information you've stripped them of. Note that I'm still presenting the caricatures you are - but I'm also presenting more than one power as that's more than one datapoint.
I've cut two PCs from the list - there is no way to present Thieves Tricks or Full Disciplines that doesn't make them obvious.
Seven PCs, four power sources. All PCs I have designed and played.
PC 1:
[sblock]
At Will
Standard Action
Ranged:
Target: One creature
Attack: Ability vs. Defence
Hit: 1d6 + Ability modifier damage, and if the target misses an attack roll before the start of your next turn they are knocked prone
At Will
Standard Action
Melee:
Target: One creature
Attack: Ability vs. Defence
Hit: 1d8 + Ability modifier damage, and the target takes -2 to a defence of your choice until the end of your next turn[/sblock]
PC 2:
[sblock]
At Will
Standard Action
Ranged:
Target: One creature
Attack: Ability vs. Defence
Hit: 1d10 + Ability modifier damage
Special: This power may be used as a Ranged basic Attack
At Will
Standard Action
Melee:
Target: One creature
Attack: Ability vs. Defence
Hit: 1d10 + Ability modifier damage, and the target takes -2 to hit until the end of their next turn and you slide them one square.[/sblock]
PC 3: (This one's a no-brainer)
[sblock]
At Will
Standard Action
Ranged:
Target: One square
Effect: Create something in that square. Any enemy entering a square adjacent to the object takes 1d6 + stat modifier damage
At Will
Standard Action
Area Burst 1:
Target: Each enemy in burst
Attack: Ability vs. Defence
Hit: 1d6 + Ability modifier damage, you slide the enemy one square[/sblock]
PC 4: (And just as much a no brainer)
[sblock]
At Will
Standard Action
Ranged:
Target: One creature in ten squares
Effect: One ally within five squares of you may make a basic attack against that creature
At Will
Standard Action
Melee:
Target: One creature
Effect: One ally adjacent to you may make a melee basic attack aganst your target. If they hit they gain [your secondary stat mod] as a bonus to damage
At Will
Standard Action
Melee:
Target: One creature
Attack: Ability vs. Defence
Hit: 1d8 + Ability modifier damage
Effect: Your target may make a basic attack against you with combat advantage. If they do one ally may make a basic attack against them with combat advantage.[/sblock]
PC 5: (OK, so this one's easy too)
[sblock]
At Will
Standard Action
Melee:
Target: One creature
Attack: Ability vs. Defence
Hit: 1d8 + Ability modifier damage and the target is subject to your Divine Sanction
At Will
Standard Action
Melee:
Target: One creature
Attack: Ability vs. Defence
Hit: 1d8 + Ability modifier damage and you gain a bonus to your next save
Special: This counts as a melee basic attack
[/sblock]
PC 6: (OK, so this one's easy too)
[sblock]
At Will
Standard Action
Melee:
Target: One creature
Attack: Ability vs. Defence
Hit: 1d8 + Ability modifier damage and you slide the target one square
At Will
Standard Action
Close Blast 3:
Target: One creature
Attack: Ability vs. Defence
Hit: 1d8 + Ability modifier damage
Effect: All enemies in the zone until the start of your next turn grant combat advantage
At Will
Standard Action
Ranged:
Target: One creature
Attack: Ability vs. Defence
Hit: 1d6 + Ability modifier damage and you get to make this attack again if the target does something that would provoke an opportunity attack
[/sblock]
PC 7: (The role's going to be obvious for this one, the power source simply because it's a well known power)
[sblock]
At Will
Standard Action
Ranged:
Target: One, two, or three enemies
Attack: Ability vs. Defence
Hit: 1d4 + Ability modifier damage
At Will
Standard Action
Area Burst 1:
Ranged:
Target: One enemy
Attack: Ability vs. Defence
Hit: 1d10 + Ability modifier damage
Special: This counts as a Ranged Basic Attack
[/sblock]
It's not just one individual power that matters - rays according to you are archery. It's the whole PC built up from the component parts. And you need multiple parts - for instance there is no reason most of the Barbarian powers
couldn't be Martial. But raging
really isn't martial.
And these are all recognisable despite having stripped actually important information from them like what the target defence is.