gamerprinter
Mapper/Publisher
First of all, I'm not saying an assassin has to be evil, in game one can easily be flavored to some neutral alignment.
And I'm not going to compare my definition for murder, assassin, killing to anybody else's definition, my definition is obviously different.
That said, under normal circumstances, why is an assassin considered to be different from any other player in the game? Why does it need to be a prestige class? An assassin's class features makes it stand apart from other players - it gets to kill and bypass hit points altogether. It gets to kill an opponent, without that opponent ever being in a state of combat.
This is different than standing toe-to-toe, or even ambushing a flat-footed opponent - it's still a state of combat.
While we all kill things and take their stuff, so we do kill things in game without considering it evil. But killing isn't always a necessity - you just have to get them to give up, or knocked below 0 hp. You still win. But an assassin has failed if he hasn't ended the life of his target.
There is a difference, if only slight.
It's your game, handle it how ever fits best in your game, so everybody has fun. There's no need for a common consensus among all gamers.
And I'm not going to compare my definition for murder, assassin, killing to anybody else's definition, my definition is obviously different.
That said, under normal circumstances, why is an assassin considered to be different from any other player in the game? Why does it need to be a prestige class? An assassin's class features makes it stand apart from other players - it gets to kill and bypass hit points altogether. It gets to kill an opponent, without that opponent ever being in a state of combat.
This is different than standing toe-to-toe, or even ambushing a flat-footed opponent - it's still a state of combat.
While we all kill things and take their stuff, so we do kill things in game without considering it evil. But killing isn't always a necessity - you just have to get them to give up, or knocked below 0 hp. You still win. But an assassin has failed if he hasn't ended the life of his target.
There is a difference, if only slight.
It's your game, handle it how ever fits best in your game, so everybody has fun. There's no need for a common consensus among all gamers.