thecasualoblivion
First Post
I also have gotten the impression that the playtest wiffs of classic D&D. I don't think the term 'Real' is exactly fair, but it's definitely there.
I also don't think that makes it any good for new players. Neither the nostalgic familiarity that appeals to the old-schoolers, nor the choice-rich modernity expected by early adopters, helps new players. What helps new players is accessibility. That means limited scope and complexity, at first, with a strong first play experience without any sense of being 'left out' or 'hazed,' and leading into a fuller picture of the game and the broader hobby with continued play.
Don't forget sex appeal. Appealing to new players also requires that the game inspires or grabs them in some way. Something that causes them to say "that's awesome!"
The current rules don't really accomplish that IMO.