D&D 5E [D&D Next] Second Packet - initial impressions


log in or register to remove this ad

pemerton

Legend
The prevalence of low stats in the Gygax era has been greatly exaggerated. Take a look at the pregens included in the classic modules -- I just took a gander at "Slave Pits of the Undercity" where 18's abound, and the lowest CON is 15 -- and you'll find a much different set of practical expectations re: character stats.
Yes. Often these PCs have decent items too!

But they clearly weren't randomly generated. Which is why the inclusion of random generation rules strikes me as odd.
 



Someone

Adventurer
Initial impression is very unfavorable. Even leaving out the fiddly parts that can be excused as being a product in development it’s either bland, unwieldy or uninteresting. The worst part is magic – not only they fail to recognize it’s potential, again making it not quadratic but cubic but it also promotes the wrong kind of system mastery. They’re inexplicably obsessed with the idea of powerful wizard=gonzo damage, when it’s been discussed again and again that those weren’t the kind of spells that broke 3e casters.

Since stats are supposed to be nearly constant through the levels, spells that target those not only remain as useful as ever but instead better, since save DC depend on the wizard level, not the spell slot. This means Grease remains as useful at shutting down a poor Dex creature at level 20 as it was at level 1 (cast it under the gelatinous cube and laugh). Want to be a good wizard? Scrounge splatbooks for spells with saves Vs ability, then memorize monster stats. Choose the right spell for the right monster.

Other spells rely on hit points total to work. A spell may be waster on one monster, but be excellent against another with 5 hit point total less. Want to be a good wizard? Memorize monster stats, again.
 

I don't want to go too far off-topic, but I don't think the wizard in my PF BB games ever used a crossbow. Depending on the school they chose at character creation there were several options. And even Ray of Frost as a ranged touch attack for 1d3 worked in a pinch.

I am sure everyone had different play experiences, but not sure that single play experience characterizes the whole game.
I know it doesn't characterise the whole game but it was my initial impression (as in my first one) as thread title.
Just thought I would let you know that "cantrips" in Pathfinder are at will.

Not sure why anyone needs to switch to a crossbow when you have unlimited cantrips.
Because 1d3 for Ray of Frost vs 1d8 for Crossbow is a no brainer. Move to reload, sure, but you stay out of the melee as a Wizard. The to hit chance is the same. If the Ray of Frost did something else, like this play test version, or more damage (d6 and no reload) it might be worthwhile. But even my 7 (was then 6) year old knew that ray of frost was little use the majority of the time.

EDIT Tho we may have mucked up 'cos the character sheet says ranged attack vs touch which may have been over looked LOL
 
Last edited:

Yora

Legend
Some things still feel like placeholders that need to be replaced with something good at the future. Like ability scores for humans and immunities to broad categories of effects.

But what I think is the most disappointing is how terrible the editing is. Some terms where changed in some places, but not in others. XP for monsters seem completely wrong and it never tells what an elite monster is. With armor we have identical banded and splint armor, and so on. That's really awful.
 

IronWolf

blank
Because 1d3 for Ray of Frost vs 1d8 for Crossbow is a no brainer. Move to reload, sure, but you stay out of the melee as a Wizard. The to hit chance is the same. If the Ray of Frost did something else, like this play test version, or more damage (d6 and no reload) it might be worthwhile. But even my 7 (was then 6) year old knew that ray of frost was little use the majority of the time.

EDIT Tho we may have mucked up 'cos the character sheet says ranged attack vs touch which may have been over looked LOL

Yeah - the ranged versus touch is the big thing. Less damage with Ray of Frost, but much greater chance of hitting.

Also, depending on which school the wizard chose there were some other options for attack that were at least 3 + INT modifier times per day. Between Ray of Frost, spells and those special abilities a Pathfinder Wizard can usually avoid the old crossbow.
 

KidSnide

Adventurer
.But what I think is the most disappointing is how terrible the editing is. Some terms where changed in some places, but not in others. XP for monsters seem completely wrong and it never tells what an elite monster is. With armor we have identical banded and splint armor, and so on. That's really awful.

Of course the editing is "bad." The editing isn't done yet.

This is like criticizing the plating 20 minutes into an episode of Iron Chef.

-KS
 

Raith5

Adventurer
Leaving aside the other issues in your post: The overall power level of the game is a separate concern from inter-character balance. The former is a matter of what power level makes for a fun game, the latter is a matter of what fairness makes for a fun game.

What I find strange is that they explicitly design a game with low numbers, bounded accuracy, etc etc then base on the system on a swingy foundation for stats. It just seems a little at cross purposes.

Of course everyone should do what you want at your table, but from a design point of view: at some point nostalgia conflicts with other design goals.
 

Remove ads

Top