michaeljpastor
Adventurer
What's the difference between an excuse and a reason? The person judging it as an excuse.it is still an excuse
What's the difference between an excuse and a reason? The person judging it as an excuse.it is still an excuse
A LOT of stuff that was in the 2014 wasn't in the playtest. And a lot were crowded out by other stuff and didn't get heavy playlisting in 2013.I don’t think that’s true at all. Hated by some, maybe, but I don’t think broadly. They wouldn’t have made it into the game in the first place unless a lot of people liked them. I’m one of those people.
Not much, really. Some stuff did get changed pretty inexplicably, but very little got added. At any rate, exhaustion was 100% in the playtest, and passed approval.A LOT of stuff that was in the 2014 wasn't in the playtest.
True.And a lot were crowded out by other stuff and didn't get heavy playlisting in 2013.
That would only be true if the audience’s tastes hadn’t changed at all since then, which is demonstrably not the case.Otherwise there would be nothing to change in 2024 that requires over a year of playtest.
I liked unifying subclass progression, but I understand they are trying to maintain backwards compatibility. However, at minimum the rouge needs to get a second subclass feature before 9th level. That is just to late for their second subclass feature, most rogue players never actually get to see their second feature. They need another feature at level 6. They can just let old subclasses get a feat at that level.I wish they would allow the bard, rogue, and sorcerer keep the 3, 6, 10, 14 subclass level distribution as I think they we’re the three that really needed the change. I really don’t see why the rogue and sorcerer needed to get their later subclass features so late and it was nice for the bards to get another subclass feature since they only get three normally which is a bit weird to me.
hmmh... I think it was that way in 2014 too. It did not help at all.A lot of classes gained a short rest feature (channel divinity, wild shape).
So it's much more likely that a party will take a short rest.
One does not equal the other. Just because it's hard to mix and match progressions does not mean that you can't add in a functional psionic system with the same progression as 2014.The return to previous subclass levels shows how difficult it is to change the deep structure of a game, once it is put in use.
Things like the crossclass subclasses, or the balancing of abilities (Dex v Int), or maybe even a functional psionics, must be done when the game first comes out (2014).
I'd prefer them to be a feat option with a 16th level requirement.I only mean they will probably go back to an option in the DMG rather than a part of the leveling process in the PHB.
The problem with psionics in the past is, each power source − arcane, primal, and divine − had its own themes and niche. Since the themes that would properly go to psionics such as mind affecting enchantments and telekinetic force effects already went to the arcane source, psionics became inherently superfluous and redundant. Thus the implementation requires deep structural planning at the start of the game.One does not equal the other. Just because it's hard to mix and match progressions does not mean that you can't add in a functional psionic system with the same progression as 2014.