Character Submission Thread


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Reviewing Rince Laur:
a) I did quite a bit of reformatting. It helps when the GM is searching quickly to see what the PCs are capable of.
b) A cleric has a faint aura at first level. It upgrades to moderate at second level. So, I changed "powerful" to "faint".
c) I listed where each of the languages are source from.
d) Most people don't list the higher level domain spells until they are able to cast them, but I left them in.

Suggestions:
A) Normally I would suggest getting a dagger as well. It is kind of hard to skin and slice up dinner with a longsword. :p But, you ran out of money.

Overall, a well designed character with strong motivations and good tools to deal with those motivations.

Rince Laur has his first APPROVAL of two. Any player can do the second review.
 

Reviewing Rince Laur:
a) I did quite a bit of reformatting. It helps when the GM is searching quickly to see what the PCs are capable of.
b) A cleric has a faint aura at first level. It upgrades to moderate at second level. So, I changed "powerful" to "faint".
c) I listed where each of the languages are source from.
d) Most people don't list the higher level domain spells until they are able to cast them, but I left them in.

Suggestions:
A) Normally I would suggest getting a dagger as well. It is kind of hard to skin and slice up dinner with a longsword. :p But, you ran out of money.

Overall, a well designed character with strong motivations and good tools to deal with those motivations.

Rince Laur has his first APPROVAL of two. Any player can do the second review.

Thanks.

a) Thank you. Always happy to have the help.
b) I just copied the text from the SRD, thanks for clarifying the exact level of power.
c) Thanks again.
d) I thought about it, but it saves me from having to look them up later.

A) Something he'll pick up with his first pay day, but for now he's so broke he has to eat with his hands. :p

To anyone else reviewing Rince. His second trait (Lost Nobility) is still in the proposal phase with 2 Yes votes and 0 No votes.
 

Reviewing Rince Laur

Reviewing Rince Laur:

1: I like the background. Currently playing a solider from Rorn, Aradra will have fun if he gets to meet him ;). And like Sk said over in
2: Advice: I prefer the Leadership subdomain over Nobility domain by itself. Inspiring Command stacks with more buffs (Being an insight bonus vs Inspiring Word's Morale), and can effect more people. The downside is that it lasts only 1 round vs Inspiring Words 1/2 Level. Also, .

Everything else looks good, but I want to wait till the trait is approved before stamping final approval on it. Although SK did approve you with the trait in flux...

Screw it. Approved
 

Thanks for the approval.

Since Rince's background is about lost nobility, I thought the Nobility domain was more appropriate.

As for Inspiring Word, my thought was to cast Moment of Greatness and then start spamming Inspiring Word on subsequent rounds to give each of my allies a +4 to a single roll during the round they are affected. The 1 minute duration will give me plenty of time in case I need to do other things.
 

FYI: The 8th level Leadership feat for Nobility gets swapped out for this:

When a cleric prepares his spells for the day, he may also choose to endow his companions with superior skill. For each 4 levels a cleric possesses, he may grant 1 companion a +2 morale bonus to all skill rolls linked to a chosen ability (Strength, Dexterity, etc.) for 24 hours. The chosen ability is selected by the cleric and need not be the same for all companions affected by this power, although once chosen it cannot be changed until the following day. The cleric cannot target himself with this power. At 20th level, the bonus increases to +4.
 


Even though Elric Hanson hasn't been listed in this thread as ready, his sheet is marked as ready for review, so here we go.

a) I changed Class 01 to Fighter in the Combat Stats section. If you are going with the fighter class every time, you can remove the Class 02 references.
b) The CMD totaled to 17 instead of 16. Fixed.
c) I replaced Ability with either STR or DEX in the weapons section.
d) Greatsword is a two-hander, so it is 1.5*STR for bonus damage. Fixed.
e) You listed Favored Class bonus as an additional HP, but had not put that in the Combat stats section. It raises his HPs to 13. Fixed.
f) Class Skills with a rank in them get a bonus +3. Fixed Kn Dungeoneering and Ride.
g) A fighter doesn't get spells, so I removed those two blocks. If he picks up a casting class, it is easy to add them back.
h) Inventory were off by 3 gp. fixed and reformatted a little.
i) I added more info to the Finances section. One day I will get that into the template as well.


Overall, several little minor things that were easily corrected. But, now on to suggestions and issues.
1) Major: Archetypes are available in the APG and Ultimate Combat for the fighter. First level is when you pick the archetypes for a class. The fighter has several good ones, so you should review them and see if you want to take one or more.
2) Minor: You probably should pick up some trail rations.
3) Minor: Take a look at the whetstone in the Adventurer's Armory. Quite useful and cheap.

While the character is ready for its first approval if going plain fighter, I will let you look over the archetypes.
 

Natshikrak is having trouble posting here and that's why Elric hasn't been linked here for review. I posted in Meta to see if we can get the issue resolved.

As for Elric: trait bonuses don't stack. Your current traits both give a bonus to Reflex saves but only one will count. You should replace one of the traits with a different trait.
 


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