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The Sorc: I like it!

I really like that sorcerers get spell points, which I think is by far the best magic system ever used in D&D.

Though I don't care for dragon heiritage at all. I'd really like to see what other options we have than an arcane paladin. An actual spellcaster who does sorcery. If it is called sorcerer and is supposed to appease the fans who are already playing sorcerer characters, than it needs to be primarily a spellcaster class, or at least have the option to be a spellcaster. If they were to invent a completely new archetype of character (though it's just a psychic worrior), there would be no need to call it sorcerer, which has already been the name of something different for 12 years.
 

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My dwarven sorcerer/thief/acolyte is a very interesting eldritch knight.

Specific mechanics aside, I find myself suddenly really jazzed by the concept of a dwarven dragon sorcerer. If Smaug and Thorin Oakenshield could have a bastard love child, it would be this dwarven sorcerer. Love of gold corrupts, and the need to seize and hoard comes with the dragon blood. The natural tendency of dwarves to admire and acquire finely crafted things is enhanced by the draconic heritage. Over time, the character becomes greed, personified.

I think I need an In the Hall of the Mountain King adventure where the King is this mountain dwarf sorcerer with a draconic past ...
 

The balance can be debated, but so far I love the core mechanics and flavor of the sorc.

I especially like the idea that the sorc gets unique benefits when running out of spells, and then creating a nice flavorful way for it to make sense.

So what say you?

Where is this information coming from? (Same thing with the warlock.) I can't find it in the playtest documents.
 

Sorcerers transforming as they spend willpower is kind of strange to me. I like the bloodline powers and all, but the whole "once I've spent 3 willpower I grow claws, 10 willpower and I grow scales, etc) just feels wrong to me somehow. I'm not sure why.
That's interesting, because to my mind that's the single most interesting thing about the sorcerer. I love the idea of a class changing its playstyle over the course the day, going from being primarily a caster to primarily melee. Or even a different kind of caster; say a storm sorcerer being able to do gusts of wind and lightning bolts at-will as their willpower drops.
 


Me I'd go with Knight Background, Human for both high Strength and Charisma, Guardian Specialty for a Dragon Sorcorer. Armed with Shield, Lance, and Sword and spells you have a cool Dragon Knight, an interesting Gish.

People compare the Dragon Sorceror to the fighter, but I think a better comparison would be to the War Domain Cleric.

At first glance I'd say DS is better then WDC except at healing, but taking another look, DS has to drain his willpower to power his fighting skills, which means less spells.

The War Domain Cleric can cast some major buffs. Still in Balance DS is abolutely a better fighter, although a WDC healing makes him a prefered ally for most parties. Upping the amount of channel divinity to would fix that.

One advantage a WDC has over a DS is inflict spells, which means a WDC can make a great necromancer, while all sorceror has is cause fear, plus a WDC has buff spells that can improve his Animate Servants damage.
 




I'll tell ya this, I really like that the dragon sorc at least seems to fill the fighter-mage niche in a way that's actually unique and coherent for perhaps the first time ever. It feels appropriately D&D-y, and that's the best thing one could say about a 5e class at this point. :)
 

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