D&D 5E Everything aboot 5E looks boring.

Tequila Sunrise

Adventurer
I don't see anything currently worth my money. The classes look boring, the races look boring, and the monsters in the bestiary look boring. I've put aboot 12 hours of testing into it too and it's really, really boring at the table.

I don't want a boring edition of D&D =(
Personally I'd say that 5e has a lot of regression to game elements that I don't like, and nothing that I can really call an improvement over what I already have. But I think you and I are more or less on the same page. :)
 

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Ratinyourwalls

First Post
I think the main thing that is contributing to me finding the playtest info currently in our hands is the bestiary. The overly basic stats of all of the monsters really leads to boring adventures and boring combat imo. It's sets a cornerstone for one of the basic pillars of the game to be dreadfully boring.
 

JeffB

Legend
I think the main thing that is contributing to me finding the playtest info currently in our hands is the bestiary. The overly basic stats of all of the monsters really leads to boring adventures and boring combat imo. It's sets a cornerstone for one of the basic pillars of the game to be dreadfully boring.

Agreed. One of the things I feel is crucial for WOTC to do for NEXT is to keep with 4es interesting monter abilities/powers that make them unique..things like the Ettins swat, or shifty kobolds, the orcs dying action, etc. . Nothing more boring than 2 claws, 1 bite round after round or hobbos that are not any different than orcs or gnolls barring a handful of hit points and some flavor text.
 




slobster

Hero
They're already fun for me and mine, I don't understand the problem.

No problem per se, I'm just antsy to peek behind the curtain and see how monsters are generated in 5E. The monsters so far are all right (inability to hit notwithstanding) but I want to see what it will be like to modify existing enemies and homebrew new ones in a 5E campaign.
 

Steely_Dan

First Post
No problem per se, I'm just antsy to peek behind the curtain and see how monsters are generated in 5E. The monsters so far are all right (inability to hit notwithstanding) but I want to see what it will be like to modify existing enemies and homebrew new ones in a 5E campaign.


My problem is Elites and Solo, they seem to have very little rhyme or reason so far.
 

slobster

Hero
My problem is Elites and Solo, they seem to have very little rhyme or reason so far.

I like elites and solos in principle, but with monsters in such early incarnations they don't work properly so far, and I'd reserve judgement until I had a much larger sample size (or access to the creation guidelines) in any case. So I'll have to wait and see for those.
 

john112364

First Post
They're already fun for me and mine, I don't understand the problem.

Not a problem per se. They're just rather bland for the most part. (There are a few exception, granted). But, I also understand that this is a play test and some spicing up is forth coming. And as I think about it I'm sure some will remain bland because there's only so much you can do to, say dire rats. But I'm looking forward to the elites and solos making things interesting.
 

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