I'm not sure this is a good idea. Diversification always leads to confusion in the market place, and I think two versions of D&D with different rulesets would just create more bitterness and a greater divide in the hobby.
For once I disagree with you, and I think your analogies are off.Where as the building element is more like parts that you then turn around and use the way you want. Quick, for the flooring in your new house, do you want all carpet or all tile or all hardwood? Do you want all green paint or all beige paint?![]()
For once I disagree with you, and I think your analogies are off.
If WotC produce a kludged compromise mix I think they'll be selling purely on brand alone, and that means a death spiral for the sales and the brand.
D&D is not my roleplaying "house" - it's a room in the house, at best. Other RPGs make up the other rooms. And, in the one room, yes, I do want harmony and consistency in the decoration and furnishings, even if I reserve the right to change them around a bit from time to time![]()
My rapidly-approaching-40 eyebrow is raised. You can't see it, but it's there. There's head-shaking, too, as well as a deep sigh.I'll go out on a limb and suggest that the 4E crowd is also younger and prefers more elaborate, as opposed to traditional, fantasy, so this branch would offer more dragonmen and lasers.
It might work better if one side of the branch were allowed to cleave off into a different line. For instance, D&D 5e could be a classic-D&D-successor, while the 4e-successor could be, IDK - Dominia: the RPG, complete with card mechanics? the TT side of an MMO franchise? Something /not/ D&D at any rate. I'm afraid the 3.5 fanbase just needs to be written off. Maybe publish all the D&D settings in edition-neutral or 5e + 3.5/Pathfinder-compatible formats to tap that market?I'm not sure this is a good idea. Diversification always leads to confusion in the market place, and I think two versions of D&D with different rulesets would just create more bitterness and a greater divide in the hobby.