Hussar
Legend
I'm all for making the character you want. I think where people have problems (and where I know I do) is the idea that your equipment is part of who you are, which 3e in particular strongly reinforces. I think those choices are great, but any time you start expanding character creation rules outside of your character (be it through assumed items, stronghold resources, cohorts, animal companions), you're in really dicey territory.
There's also the unfortunate dynamic that equipment is far more important for noncasters than casters, which is really counterintuitive. A really good fighter should just be able to punch someone in the face or pick up a sword and go, whereas a spellcaster should need a staff or a scroll or some rare incense to do anything.
I would be nice if characters were balanced independently of their equipment.
But, let's be fair here. Your character being tied to certain magic items is hardly outside the realm of genre fiction though. I mean, what's King Arthur without Excalibur? He's just some dude until he yanks that sword out of a rock or some watery tart chucks it at him.

Fantasy and myth are replete with characters who are indelibly linked to signature equipment. So, it's not too much of a stretch to think that some people want to play Iron Man rather than Spider Man, to borrow a comic book example. Elric and Stormbringer, Frodo/Bilbo and Sting. Actually, a fair bit of Tolkien has characters very, very strongly tied up with equipment. Imagine if Aragorn chucked Narsil because he found a better plussed halberd that he was proficient in.
I totally understand why people don't like the whole "magic mart" vibe in 3e. Whether it actually be a physical store or just an abstraction of shopping in the town. But, if you don't allow players to buy magic items, how do you avoid cookie cutter characters where everyone always takes the same weapons because that's the mostly likely weapons that will be found in treasure?