El Mahdi
Muad'Dib of the Anauroch
Removing ability modifiers to damage would be the final straw for me. A stronger person should do more damage from swinging an axe than a weaker person does. This is such a basic, common sense rule I can't believe they're even considering getting rid of it.
You'd think this is how it works, but in the real world it's not. Between untrained people, Yes, strength would make a significant difference...though even then, the damage that a very strong "untrained" opponent can inflict is still measurably less than an opponent with proper technique. So with trained weapon wielders, the answer is No; variations in strength are less noticeable than one might think (once a minimum level of strength is reached). The effectiveness of a weapon attack is far more dependent upon technique than strength, and variations in strength have much, much less effect. With proper technique, a person with 10 strength is just as capable as someone with 20 strength at cutting off a limb or delivering a killing blow. With technique, the extra "strength" is actually wasted, and can actually be counterproductive if Strength is focused on rather than technique.
So though it seems like it would be common-sense or a no-brainer, it's actually a common misconception.
However, greater strength does give you a greater chance of overcoming defenses (be it the ability to block, dodge, or overcoming armor). So making Strength mod's apply to the attack roll, but not damage, is actually a more accurate modelling of how combat really works.

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