Obryn
Hero
Okay. Then replace with another term of your choice.I think this is a major reason so many of the earlier posts in this thread expressed confusion over what exactly the OP meant. The term fiat is being misapplied. It's not a fiat to blind an opponent with a spell or charm him any more than it is a fiat to stab him for damage.

And I completely love those sorts of narrative-control abilities. I prefer my combats structured in a larger-than-life sense, and abilities like CaGI are beautiful ways to have players exert control over the game. It's a quick shorthand for any number of imagined maneuvers - from a feint which catches people unawares to a straight-up challenge. I don't sweat the small stuff, and CaGI has never once been a laugh line at my own table except in the, "Wow, I just got hosed" sort of sense.tl;dr: A charm spell effects the target within the confines of the narrative. CAGI changes the narrative. I don't like powers that overtly changes the narrative, especially visibly (an issue I have with powers like King's Castle or other daily martial strikes). I don't mind luck/fate points or powers (which are invisible in the confines of the in-game narrative) but I dislike "I know this trick, but its so risky I can only try it once every 24 hours" type of powers and I REALLY despise "I am telling you what your monsters are doing this round" without magic.
I don't use abilities like this against PCs without magic of some sort - I like my players to have agency over their characters - but monsters that I control are fair game, as far as I'm concerned. They have no such narrative protections.
I liked pre-errata CaGI, but right now it goes against Will, which addresses some of your concerns about tricking hard-to-fool enemies, and that's pretty okay by me, too.
You know, you keep saying things like this in complete disregard of how myself and many other 4e players find this sort of thing more immersive.What you describe is good when you are playing a numbers game where the world immersion is almost non-existant and you don't bother trying to put together, logically, why that worked the way it did. You just shrug your shoulders and accept it. Unfortunately, I don't like that when trying to play an RPG.
It's possible to have a different opinion or a different perspective without asserting that those who disagree are either willfully lying, obstinate, or ignorant.
-O