====== Created Using Wizards of the Coast D&D Character Builder ======
Rem 1, level 10
Elf, Scout
Two-Weapon Style: Flashing Blade Mastery
Ranger Wilderness Knacks: Ambush Expertise
Ranger Wilderness Knacks: Mountain Guide
Level 4 Wilderness Knack: Watchful Rest
Level 8 Wilderness Knack: Wilderness Tracker
Elf Subrace: Wood Elf
Select option: Elven Accuracy
Select option: Wood Elf Reactive Stealth
Background: Birth - Prophecy (History class skill)
FINAL ABILITY SCORES
Str 15, Con 15, Dex 20, Int 13, Wis 11, Cha 15.
STARTING ABILITY SCORES
Str 15, Con 15, Dex 16, Int 11, Wis 10, Cha 14.
AC: 25 Fort: 20 Reflex: 23 Will: 21
HP: 72 Surges: 9 Surge Value: 18
TRAINED SKILLS
Dungeoneering +10, History +11, Perception +12, Acrobatics +15, Athletics +12, Thievery +15, Stealth +15, Bluff +12
UNTRAINED SKILLS
Arcana +6, Diplomacy +7, Endurance +7, Heal +5, Insight +5, Intimidate +7, Nature +7, Religion +6, Streetwise +7
FEATS
Level 1: Master at Arms
Level 2: Sneak of Shadows
Level 4: Twilight Adept
Level 6: Sly Dodge
Level 8: Practiced Study
Level 10: Superior Will
POWERS
Scout aspect of the wild (scout) 1: Aspect of the Lurking Spider
Scout aspect of the wild (scout) 1: Aspect of the Soaring Hawk
Level 2 Scout Utility Power: Invigorating Stride
Level 6 Scout Utility Power: Perfect Balance
Scout aspect of the wild (scout) 7: Aspect of the Dancing Serpent
ITEMS
Cloak of Displacement +2, Magic Leather Armor +3, Guarding Longsword +2, Magic Short sword +3, Distance Dagger +1, Foe-Seeking Bow Shortbow +1, Adventurer's Kit, Handy Haversack (heroic tier), Iron Armbands of Power (heroic tier), Rope of Climbing (heroic tier)
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So I did some playing around myself. I don't have a DDi account, so the charbuilder is off-limits to me. However, using a borrowed copy of HoFL, I did a decent job building him as a level-10 Elf Thief.
As a quick and dirty run (not a lot of time spent on optimizing; heck half the time was spent remembering how I BUILD a 4e PC!) I managed to get him close to his 2e (and later, 3.5) versions. Some points.
I kept the ability score mix you used above (based on his original 4d6 rolls). Elf Bumps to Dex and Int
I ended up trained in Stealth (HS/MS), Thievery (OL/PP/RT), Perception (DN/FT), Acrobatics (Tumble/Tightrope), Althletics (CW) and Bluff (Disguise). I later gained Dungeoneering (Skill Mastery) and History (Ancient Hist). Ettiquiete, Appraise, and Ride lost, but they were minor elements of his backgound.
For Feats, I took Two Weapon Fighting (yes, its terrible compared to actually fighting with dual strike, but it kept a nod to his dual-wielding), Weapon Prof: Rapier (replaces longsword; same stats but finesse), Improved Initiative, Defensive Mobility, Light Blade Expertise, Bow Expertise, and Skill Training: History.
Most of his class powers worked well. I choose Ambush Trick, Acrobatic Trick, Tumbling Trick, and Feinting Trick for at-wills, and Tumble, Hidden Blade, and Shadow Stride for Utility.
Yeah, he still looses thieves cant and Use Scrolls/UMD even under Essentials. I didn't bother to tally up the math or pick items.
Ironically, I find this build truer to Remy than either his 3.5 or your 4e builds. (His Pathfinder version is also very close, mostly due to skill issues) He does nearly everything I want him to do; snipe, hide fight with his blades, and sneak/scout as needed. If THIS Remy had greeted me in 2008 rather than the weird, wonky one made with the PHB1; I might be playing and advocating for 4e today.
PS: There was NO way of knowing this, but... his birth WAS prophetic. Good job on the background. (Though nobility would have worked too.)
