Pathfinder 1E Leif's Questing Knights - L10 Pfdr Rpg [OOC 01] [Full]

Not only that, but the ones they get for free they can use as though anyone in their party also has them - one of their coolest features, IMO!

Yes, I agree, but since DeWar is thinking of taking one sharing is even better. I'll take Shielded caster. My character will occasionally wield a buckler though not usually when casting. Anybody else want to join the club? Since it is a competence bonus it will stack with any trait, feat or enhancement bonuses to concentration you might have.

Hey Mowgli isn't there a feat that lets you take two traits? There is one more trait that is just too cool for me not to take it.
 

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Hey Mowgli isn't there a feat that lets you take two traits? There is one more trait that is just too cool for me not to take it.

Yep - It's called, not surprisingly, Additional Traits :D Grants two extra traits (in keeping with the Pathfinder idea that a Trait is about as powerful as half of a feat).
 



I spotted it after you posted it. I was tempted to post my character, but thought I should perhaps hold off until the ol' background had been sorted out or some others had posted their characters.
 


Perhaps...

[sblock=Hraln and Johann Meet?]Hraln was travelling along the King's Way in central Nyrond when one night he had a vivid dream in which he came upon a mounted man fending off the outstretched grasps of an undead assortment of skeletons, zombies, and ghouls. It looked as if the man, the one thing that was indistinct in the dream, was about to be overwhelmed when Hraln summoned a holy light to drive them away. Suddenly the scene shifted and Hraln and the man, some kind of knight he was sure, were just travelling along a road stretching off into the distance, and they were talking some kind of nonsense.

Hraln pushed the dream from his mind when he awoke, as it did not seem particularly abnormal to him. You could not travel as widely as Hraln had without learning much to feed wild dreams. Later that day he came across a ruined wagon with bodies surrounding it, on closer inspection belonging to a young couple who looked like they had been travelling with their wares. Hraln prayed over their bodies and called to their spirits beyond in the hopes they could tell him who had slain them so. Wolves, they said.

Now, Hraln was neither a smart man nor an educated man, but he knew that this did not much seem like the work of wolves. But he decided to track them down anyway. Unfortunately, what the inquisitor found was not wolves, but a small pack of worgs. And worse, they had goblinoid allies. They attacked.

Hraln fought like mad, but he was surrounded and on foot. He did not think he would live to cross another horizon. But just then there was a holler and a mounted warrior came barreling out of the trees and crashed into the middle of the melee, hacking worgs and trampling their riders underneath his mounts hooves. Reinvigorated, Hraln redoubled his owns attacks, and soon between him an the newcomer the worgs and their goblin allies were decimated.

Something seemed familiar about the knight. And then, as if a veil had been lifted, Hraln suddenly realized that the man who saved him reminded him very much of the man he had seen in his dream. Hraln introduced himself, and the man returned the favour, naming himself Johann Klaus, the "Damned" . After exchanging some sparse details of their purpose on the road, Hraln asked Johann if he would accompany him for a time on his travels; they could work together to accomplish what seemed to be common goals. For whatever reason, the man accepted.

Ever since then Hraln as wondered what kind of prophetic dream mixes up details such as who is saving who, and from what. Little does he suspet that the dream may realte to things that have yet to be.[/sblock]

If you have some ideas for changes, like better enemies than wolves and goblins, let 'em rip.
 

If you have some ideas for changes, like better enemies than wolves and goblins, let 'em rip.
Maybe some that are more level-appropriate like some kind of giant? Hydra? Makes sense to have the first few be less powerful, like orcs/goblins/ogres.

I remembered Mowgli talking about said feat so that's why I asked him instead of you. I did not wish to waste the time of our illustrious DM.
I think you misunderstand: I know Mowgli is the Pathfinder expert of our circle, or you are. I was just pretty surprised that I actually knew one. :)
 
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Perhaps...

snip

If you have some ideas for changes, like better enemies than wolves and goblins, let 'em rip.

Well, I am running the character as having had about 5 levels of fighter before, lost 4 to undead, was restored of 4. Then this is a good place where we met as level 5 wanderers against 4 worgs with goblin riders (considered a hard encounter with 2 level 5 characters.) And as we traveled together, sometime My character would have succomed to battle where his chest scars would be seen.

**shrug**?
 

I was thinking we met more at level 9ish. I was half asleep when I wrote that, but it has the basic structure. I am going to try and think of something more interesting. When I wrote it, I was thinking that being surrounded by trippers might be enough to overcome an inquisitor, but I was not thinking about bane...

Edit: Maybe yeth hounds controlled by evil summoners. Or werewolves.
 
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