Hussar
Legend
Tactical differences?
Those from 4E who complain about next all seem to be missing tactical elements, especially the role abilities. At the same time, many non-4E players want away from exactly that. Some kind of conflict is inevitable. My thought is that some of 4E boardgame-ish structure might make it into Next as one (or several) rules modules.
Not sure about the boardgamish characterization, but, I do think you're correct. I can see an "Advanced Tactics Guide" or something similar coming out later on that will add the tactical element back into the game for those of us who would like it.