D&D 5E How well can you make your favourite character?

Tactical differences?

Those from 4E who complain about next all seem to be missing tactical elements, especially the role abilities. At the same time, many non-4E players want away from exactly that. Some kind of conflict is inevitable. My thought is that some of 4E boardgame-ish structure might make it into Next as one (or several) rules modules.

Not sure about the boardgamish characterization, but, I do think you're correct. I can see an "Advanced Tactics Guide" or something similar coming out later on that will add the tactical element back into the game for those of us who would like it.
 

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I enjoy many aspects of D&D including using grid. It is not edition specific. I've always used a grid, it just became more interesting in 3x onward.

As for 5e emulating my favorite character concept, I would have to say no, but that's okay, because that's not what I'm looking for in 5e. I want new favorite classes.
 

I enjoy many aspects of D&D including using grid. It is not edition specific. I've always used a grid, it just became more interesting in 3x onward.

As for 5e emulating my favorite character concept, I would have to say no, but that's okay, because that's not what I'm looking for in 5e. I want new favorite classes.

I like rebuilding old characters but I also like when the mechanics of a new game helps me discover and explore richer distinct ideas about the character.
 

I like rebuilding old characters but I also like when the mechanics of a new game helps me discover and explore richer distinct ideas about the character.

That's certainly true as well. I was finally able to create a 2e character that was I having trouble with using 3e. I can certainly see the same thing happening between any edition.
 

That's certainly true as well. I was finally able to create a 2e character that was I having trouble with using 3e. I can certainly see the same thing happening between any edition.

And that is an important point to remember. Going back to the warlord for a second, the warlord as it is in 4e is a character I'd been trying to create in D&D since 2e. Typically I used bards to try, but, they never really hit the high notes for me. The warlord really did. 3e allowed me to take a fire priest character that I tried in 2e and make it much more memorable.

2e gave me kits which allowed me to create, for me, much more interesting characters than I had before.

So, yeah, being able to make fun new stuff is important.
 

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