Hussar
Legend
Wow, after I have been accused of constructing strawmen, I wonder why the same criticism doesn't apply here.
Umm, no? What I am suggesting is that adding in a bunch of completely irrelavent material is not something I want.
Umm, no? I want the centipede scene not to consist of an endless string of pointless skill checks that have no relevance to achieving our goal. All the rest of it, you added in later.
And I keep telling you that it doesn't matter. Unless you favor your fun over someone at the table expressly stating that they are not enjoying what you are doing. At which time I can excuse myself from the table.
Perhaps. However, what difference does it make, even if I'm wrong. You keep ignoring the fact that we had a goal here. What's wrong with wanting to cut to the goal? Actually, scratch that question. I WANT TO CUT TO THE GOAL. Can I state that any clearer? Is there any room for misunderstanding there.
Now, you would find that not fun at your table. Totally groovy. It's only a playstyle difference. But, for me? I DO NOT WANT TO PLAY OUT A BUNCH OF EXTRANEOUS STUFF.
Yeah, and this would be the crux of the strawman. If I was doing this every scene? Sure, I'm a problem. But, when every single suggestion, every single player initiated action, leads to endless strings of play that I do not enjoy? Yeah, it's time for me to leave the table. And, yes, discussing the life stories of random hirelings for forty minutes would be not fun for me. I don't want to do it. Nor do I want every time I hire mercenaries to be Russian Roulette of which NPC is going to screw me this time?
Yup. No problems whatsoever with this style of game. This would make me pretty happy. I thought we'd actually covered this some time back. But, yeah, far more episodic in nature.
I would not consider asking the GM to take suggestions controversial. But Hussar is not asking, nor suggesting. He has indicated the only acceptable action on the part of the GM is to provide him with six ready for combat mercenaries at the price list he considers appropriate (I assume there was a price established somewhere) who will carry out his wishes, engage in deadly combat, then walk away, never to be seen again. No other action is acceptable, and no distraction between this immediate hiring and the combat with the Grell is tolerable. If the GM were imposing similar restrictions on Hussar as a player, how do you think would that be received?
Umm, no? What I am suggesting is that adding in a bunch of completely irrelavent material is not something I want.
Hussar wanted to hire mercenaries and the GM framed a “hiring mercenaries” scene. Hussar wants this, and the centipede, scenes to play out exactly in accordance of his preconception of how things should go. How is it any more acceptable for a player to demand absolute control over the scene than for a GM to demand absolute control over the scene?
Umm, no? I want the centipede scene not to consist of an endless string of pointless skill checks that have no relevance to achieving our goal. All the rest of it, you added in later.
I have yet to read any statement by Hussar regarding the other players in the scene, other than (I believe) a comment that, when he offered to “give up the spotlight” to cut the scene, their indication that there was no need to do so. That doesn’t strike me as the other players having a similar desire to skip the scene.
And I keep telling you that it doesn't matter. Unless you favor your fun over someone at the table expressly stating that they are not enjoying what you are doing. At which time I can excuse myself from the table.
/snip
I am still waiting for Hussar to tell us how he knew the wasteland was an irrelevant distraction before the characters even set foot in it. To recap, he decided he did not want to be bothered with crossing the desert. He proposed the “summon centipede” solution to avoid encountering that scene at all. So how does he know the scene would have been an irrelevant distraction? The GM didn’t force him to play it out, but accepted the centipede solution, so maybe that indicates the GM agreed it was an irrelevant distraction best resolved quickly, and was happy for the ability to do so. However, if the GM were to describe a frenetic trip on centipedeback through part of the wasteland, interrupted with an encounter the centipede did not permit be readily avoided, I don’t see how Hussar would immediately know this encounter is irrelevant, not to mention whether it was a pre-existing planned encounter or was modified or cut from whole cloth simply to frustrate the success of his brilliant plan, to allow him to dismiss the scene, sight unseen, as “bad Gming”.
Like him, you seem to have had some bad experiences with GM styles you disliked, and you project this on every real or hypothetical scenario presented.
Perhaps. However, what difference does it make, even if I'm wrong. You keep ignoring the fact that we had a goal here. What's wrong with wanting to cut to the goal? Actually, scratch that question. I WANT TO CUT TO THE GOAL. Can I state that any clearer? Is there any room for misunderstanding there.
Now, you would find that not fun at your table. Totally groovy. It's only a playstyle difference. But, for me? I DO NOT WANT TO PLAY OUT A BUNCH OF EXTRANEOUS STUFF.
I’m not in favour of GM fiat being the sole determinant. Neither, however, am I in favour of one player’s fiat being the sole determinant, and that is what I perceive when any suggestion that the results of any player’s plan should be perfectly as he envisions them, with no possibility of complications that prevent the scene he has in his mind playing out as he has scripted it.
Yeah, and this would be the crux of the strawman. If I was doing this every scene? Sure, I'm a problem. But, when every single suggestion, every single player initiated action, leads to endless strings of play that I do not enjoy? Yeah, it's time for me to leave the table. And, yes, discussing the life stories of random hirelings for forty minutes would be not fun for me. I don't want to do it. Nor do I want every time I hire mercenaries to be Russian Roulette of which NPC is going to screw me this time?
It seems to me that a game focused on compartmentalized scenes (nothing is permitted to intrude on our GrellQuest until we have wreaked our vengeance; we want to get to City B, so no scene short of arrival at City B should be considered) would be very episodic in nature, more so than even the previously noted "play from one published module to the next" campaigns many gamers have experienced. Is that episodic structure more consistent with what you're looking for, @Hussar ? It strikes me as having the potential to be viewed as a series of smaller campaigns with recurring characters, such that the completion of each scenario could be viewed as "closure", avoiding that "it just trailed off and never got the payoff" feeling you have expressed disappointment with.
Yup. No problems whatsoever with this style of game. This would make me pretty happy. I thought we'd actually covered this some time back. But, yeah, far more episodic in nature.