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D&D 5E Wish - the Free Magic Item Factory


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Just take Wish out. No wishes. Ya can't be trusted to wish responsibly, so no wishes. The simulated world can't handle it. Costs aren't consistent for any caster. Any wizard is gonna just automatically "pick" wish in their spellbooks. So take it out.

This is why we can't have nice things.

Let djinni or efreeti grant "wishes"...which amount to supplying you with food, drink, shelter, riches up to X gp value, teleporting you where you want to go (or foes you want to defeat to other locations), etc...

Gods (and maybe devil princes) can alter reality (i.e. whatever the DM wants to happen).

But no Player access to "Wish."

I think that fixes things nicely.:o

That would definitely work for me. I mean, how often have people actually had players cast wish anyway?
 

Wish is a 9th level spell, meaning you don't get it until level 17(until they come out with material that breaks casters again), and you still only get 1 per day(again until they break casters again, which with vancian casting back, they will). Which means that until that time, a 17th-level wizard can create 1 awesome magic item, or 25k gold per day...at 17th level, that's really not that bad. I mean if you want to run a game wherein at 17th level players still have few magic items and are generally broke, then they ban Wish from your game. And if your players are going to sit around for a month "Wish"ing up gold and magic items until they're super-uber-l33t, then houserule something to stop it, or create a foe that is the creation of their misuse of wishing who can only be defeated by giving up all their wish-gotten gains.

I am not seeing the problem.
 

All they need to do is remove the things that grant a permanent benefit (like the money and the items) from the "safe" list, and shift it to the "the DM will punish you if you abuse it" list.

I agree.

Want to wish for 25,000gp? Sure, you just might appear before the pile of gold that also happens to be the bed of an ancient dragon. ;)
 


I seriously doubt that a 17th+ level Wizard is without enemies & rivals for long stretches of time. If they use their 1 9th level slot to acquire wealth - great, but being too often without the top spell & crippled spell-power has to register at some point when a covetous rival casts the occasional weal or woe divination.

Not that precautions such as guarding allies, strongholds & traps can't be used. Seems quite a good adventure set-up.
 

I seriously doubt that a 17th+ level Wizard is without enemies & rivals for long stretches of time. If they use their 1 9th level slot to acquire wealth - great, but being too often without the top spell & crippled spell-power has to register at some point when a covetous rival casts the occasional weal or woe divination.

Not that precautions such as guarding allies, strongholds & traps can't be used. Seems quite a good adventure set-up.

Some good points here and in the post above but remember that in D&D Next there are no expected wealth at particular levels... except when you look at the wish spell as written.

25k gold may or may not be a lot of money to a 17th level wizard. A rare magic item may or may not be a big deal. In some campaigns, 25k gold will be pocket change, in some worlds it's a fortune. In some high level campaigns, there just aren't a lot of rare magic items...they are ...ahem...rare, while in others there are plenty at high level. I just think the game should do in the wish spell what it does in the magic item section...let the DM decide how much treasure the player characters find.
 

IMO, wish should be extraordinarily powerful, but it should come with a lifetime limit. A wizard can only grant one wish to any character, including him/herself. You want another wish, you got to find another wizard, or get someone else to make the wish for you--and you'd better really, really trust that person. (Not recommended: Grab a peasant, put a dagger to his throat, and tell him to wish you up a Staff of the Magi. He might do what you want, but he might also say "I wish you'd all just go away and leave me alone!" Poof. Alternatively, throw in a clause that wishes made under duress, or while charmed or otherwise mind-controlled, simply don't work.)
 
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MarkB said:
Ageing penalties are problematic when there are races with wildly differing lifespans in the game - ten years means a lot less to an elf than to a human.

However, the problem could be overcome by establishing that after three Wish cast , automatic aging brings you halfway to the next aging step to which you are currently. For example, Murt The human wizard, 41 years old (middle age) after casting three Wish it will be 62 years old (old).


Illodriel the elf wizard, 281 years old (old) working in the same way, will now aged 500 years (venerable). His maximum age known secretly by the DM is 650. Of course, everything depends if the tables of age are the same for D & D Next.
 

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