Falling Icicle
Adventurer
[Edit] Nevermind.
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Just take Wish out. No wishes. Ya can't be trusted to wish responsibly, so no wishes. The simulated world can't handle it. Costs aren't consistent for any caster. Any wizard is gonna just automatically "pick" wish in their spellbooks. So take it out.
This is why we can't have nice things.
Let djinni or efreeti grant "wishes"...which amount to supplying you with food, drink, shelter, riches up to X gp value, teleporting you where you want to go (or foes you want to defeat to other locations), etc...
Gods (and maybe devil princes) can alter reality (i.e. whatever the DM wants to happen).
But no Player access to "Wish."
I think that fixes things nicely.![]()
All they need to do is remove the things that grant a permanent benefit (like the money and the items) from the "safe" list, and shift it to the "the DM will punish you if you abuse it" list.
I seriously doubt that a 17th+ level Wizard is without enemies & rivals for long stretches of time. If they use their 1 9th level slot to acquire wealth - great, but being too often without the top spell & crippled spell-power has to register at some point when a covetous rival casts the occasional weal or woe divination.
Not that precautions such as guarding allies, strongholds & traps can't be used. Seems quite a good adventure set-up.
MarkB said:Ageing penalties are problematic when there are races with wildly differing lifespans in the game - ten years means a lot less to an elf than to a human.