I played a 2e campaign for many years that required me to do much more Charisma checks than any other stat, because it was roleplaying heavy, that's not to say we didn't all value our system shock rolls to keep our characters, or value that extra point of AC which assuredly kept me alive (16 vs 15 in dex). If you roll well, you gain bonus feats, essentially, but if you roll poorly, you can use your ability boosts instead of trading them for feats. This, to me, simulates reality. Those with poorer natural talent need to work harder to catch up with prodigies, and that's fine by me. I like realism in games. Why should I play a game devoted to achieving heroism where I begin the game already heroic? I want to play a variety of characters, with a roll of the dice if I want to (as opposed to point buy), and I'm fine with living with poorer consequences because sometimes those are the best characters to play. The ones who in the Wotc forums complain about having unequal stat values to someone else in the party, or having to *gasp* make do with what the gods have given them, are missing the point. Sure, it's good to make their middling buy exactly the way they want : that's what point buy or arrays are for. If you really want to grasp the true spirit of the game, (IMO), and as a consequence the true genius of allowing +ses to stats as opposed to feats, then you need to realize if you play X number of characters, who die, eventually you will get your ideal "build", and have no need to keep any stat boosts since your main stat will be maxed (lucky 18s).
I rolled a 17 16 16 15 14 11 evoker with 4d6 drop lowest, and never got to hit the limit of that 17 vs 18 int. Sure, it woulda been nice to get 9th level spells, but whatever! I had a blast. The game was brutal, and many PCs died, but the gods of the dice conspired with my clever playing (and roleplaying) to keep my character alive for 14 levels with zero magic items. That was an achievement.
What I'm saying is : use point buy and keep your first 2 ability boosts instead of feats, or take the chance to get a natural 18 and roll the dice. Why are people so upset that they can't get everything they want? You need to risk much (a poor score here and there), to gain much. IRL I have a poor Con score, which has caused me much frustration, but I'd much rather my current stat array than what I'd get with point buy, if such a thing existed. Point buy array type people shop at Gap and Walmart and have 2.3 kids and are very middle of the road. Nothing wrong with that, but one would get bored with guaranteed middleness if you could live out many lives. Try living with a severe handicap (I have), it's not fun at all, but if you can have a PC that has some negatives to get some huge pluses too, that's fun and different and memorable too. Point buy and builds makes me think of fixed mortgage repayments and RRSPs. Very low risk, low reward life.
If I can play D&D Next with a guaranteed 18+ due to point buy, I'll be very disappointed. It seems like they've unconditioned my game mentlity from the stat-entitlement that I learned (from playing that edition that will not be named) and rekindled the spark in there. It's fun to roll up many characters. It's fun to not know how Providence will treat you next go around. Will you be a strong and fierce warrior who can still hold a conversation? Or a weak-willed and deceptive, frail wizard with only her wits and her cat to keep her company in her long hours of study. Why should everyone be decent or good at everything? In my group of friends, I have several who are downright awful at certain things, so much so that it's a gag to even consider trying to engage them in it (myself included). My point is, is that every min-maxer with a point buy spread that allows a natural 18 will "cheat" and roleplay a suave guy with an 8 charisma, because everyone's supposed to level at the same time thus it's a faut-pas for DMs to award XP based on RPing or clever game play and thus everyone is levelling at roughly or exactly the same time. Once you remove the sense of PC entitlement to gain levels, have a perfect build, a starting 18 in their main stat, then you create a gritty, yet fun and exciting, climate of survival against odds, and wonder when unexpected outcomes occur. The weakling becomes king. The fool wins the hand of the fair maiden, or finds the secret treasure.
In my mind, all these aspects of RPG rules are tied together, and it's taken me 25 years since I first got into this hobby to realize why you feel some rules are good and some are bad. And even realize that rules you may have despised as a youngster were actually good rules (such as paladins having a strict code, magic being truly awesome, or fighters owning the battlefield with help from their magically inclined allies rather than mere derision).
So far, from what I've seen, as rough and imperfect as it is, lots of what they're doing is good stuff (such as not giving "expected gold" or 30 strength). I mean, really? People really want to be able to say, I'm starting at level 5, gimme plate armor? Wtf. That's absurd. Just pretend it's like all your gear was stolen or you escaped from prison. Your character should be more than just his/her gear, and any edition where it's viable to grab an oaken tree stump and use it as a shield (mathematically), and beat back the orc chieftain, deserves massive applause. Mechanics and simulation capacity go hand in hand. It is possible to come up with rules that are better AND simpler than any that we've seen before, and I do want to see that Conan character one day rubbing way paint on and sneaking around, and the other day riding into battle in plate armor on horseback. This makes the game interesting and not pigeonholing you into artificial roles or constant patterns. A DM should say, no, it's too hot here in the desert to wear your armor, if you do, you'll die. If that happened in an "encounter", you'd have half the defender classes crying foul for "wtf, imbalance!!", same for a non-magic zone or whatever else the DM comes up with or makes sense. Player entitlement is encouraged by bad rules, and it seems like they have a handle on it. It's funny reading some comments from obvious noobs in the feedback who say stuff like "why do I have to chose between stat boost and feats!! no fair!!" It's like, my god, people, getting everything you want for free does not make a good game.
If you start at level 5, or 10, forget getting more gold. You should pay the iron price for your fancy magic sword : i.e. go and raid a dungeon, steal it (and risk getting beheaded by the town guard) or kill the orc chief to get it. Starting with magic items seems like a DM fiat option to me, in a high magic campaign maybe. I don't want to roll up my paragon-level guy and say "here, I took a jagged axe, this hunter magic hide armor, etc". As if you could simply order all that stuff from Amazon.