Blackwarder
Adventurer
One of the things that bug the crap out of me in most D&D games I play is the fact that most PCs shoot from 1st lvl to 20th lvl in less than a year in game time.
One of the reasons that happens (IMO) is the fact that leveling is instantaneous and that there aren't any interesting things to do between adventures so the DM feels like they need to push the action forward.
Now I know that for some it's a perfectly valid style that they love and cherish but for others it's weird.
So my question for you guys, if there were modules for downtime mechanics what would you like to see? should there be mechanics that makes downtime mandatory? and if so who will it connect to the rest of the game?
Warder
One of the reasons that happens (IMO) is the fact that leveling is instantaneous and that there aren't any interesting things to do between adventures so the DM feels like they need to push the action forward.
Now I know that for some it's a perfectly valid style that they love and cherish but for others it's weird.
So my question for you guys, if there were modules for downtime mechanics what would you like to see? should there be mechanics that makes downtime mandatory? and if so who will it connect to the rest of the game?
Warder