I've GMed a LOT of Rolemaster (nearly 20 years worth), so have a lot of fondness for the system but agree that it is hopeless for Middle Earth.I've said in another thread I didn't really enjoy the Middle-earth Role Playing game. In part that was because Rolemaster is a monster but mostly it was because Rolemaster evokes Tolkien about as well as Leonard Nimoy!
I guess my approach is: 4e turned D&D into a mechanical system that could support the sort of play I've been hoping to get out of FRPGing for a long time (mechanically crunchy + thematically laden), and I'd prefer a version of Next that can continue that trend.You can and should play DnD however you want and if you're able to evoke the kind of themes you want in your games more power to you. I'm not saying you shouldn't do this. Ideally your vision of the game should be catered for too. However, I suspect your approach to DnD is much more highbrow than that of anyone who's ever been responsible for writing it.
Of course Next needs to be able to do other stuff too. That's the whole point of the "inclusive edition".
My own experience suggests that this is heavily dependent on the mechanics in use.the subtler powers of Gandalf, etc always felt or read to me like magic, whether or not that was literally true in the fiction. It's difficult to duplicate that feeling of subtle mysterious magic or art or whateveryoucallit in a roleplaying scenario when you have a blatant rule for it
I think this is a fair comment, but 4e moves further away from this model than AD&D, I think (3E has so much going on that I'm not that familar with that I can't really comment on it). With skill challenges, rituals etc it can be pretty flexible (though by default is a far more overtly magical world than Tolkien).D&D is more inspired by Vance's Dying Earth with respect to magic where spells are pretty discrete things.