D&D 5E [Warlords] Should D&D be tied to D&D Worlds?

I've said in another thread I didn't really enjoy the Middle-earth Role Playing game. In part that was because Rolemaster is a monster but mostly it was because Rolemaster evokes Tolkien about as well as Leonard Nimoy!
I've GMed a LOT of Rolemaster (nearly 20 years worth), so have a lot of fondness for the system but agree that it is hopeless for Middle Earth.

You can and should play DnD however you want and if you're able to evoke the kind of themes you want in your games more power to you. I'm not saying you shouldn't do this. Ideally your vision of the game should be catered for too. However, I suspect your approach to DnD is much more highbrow than that of anyone who's ever been responsible for writing it.
I guess my approach is: 4e turned D&D into a mechanical system that could support the sort of play I've been hoping to get out of FRPGing for a long time (mechanically crunchy + thematically laden), and I'd prefer a version of Next that can continue that trend.

Of course Next needs to be able to do other stuff too. That's the whole point of the "inclusive edition".

the subtler powers of Gandalf, etc always felt or read to me like magic, whether or not that was literally true in the fiction. It's difficult to duplicate that feeling of subtle mysterious magic or art or whateveryoucallit in a roleplaying scenario when you have a blatant rule for it
My own experience suggests that this is heavily dependent on the mechanics in use.

D&D is more inspired by Vance's Dying Earth with respect to magic where spells are pretty discrete things.
I think this is a fair comment, but 4e moves further away from this model than AD&D, I think (3E has so much going on that I'm not that familar with that I can't really comment on it). With skill challenges, rituals etc it can be pretty flexible (though by default is a far more overtly magical world than Tolkien).
 

log in or register to remove this ad

What is Gandalf's magic? An ability to rouse the spirit.
So is a bard's in a D&D context. And perhaps others. The point is that there is a supernatural component, even if it is presented in a subtle, naturalistic way.

And do you also count Grima Wormtongue as a magician?
I always did, though it seems ambiguous to me. It's also pretty clear that Saruman and Grima's actions were intertwined.

Treating what Gandalf did as analogous to casting Remove Curse in D&D seems to me to miss the underlying dynamic of the episode (although the movie version portrayed it more along these lines).
Clearly, LotR magic is not well represented by the Vancian model. It is not manifested in terms of discrete spells, and its effects may be more subtle and subjective. However, I think it's abundantly clear that even a very skilled human could not do the things he does.

There are a range of issues around building this sort of stuff into an RPG.
...
In my view the change of relationship between fictional time and real time for the playing out of an arc is a function primarily of medium, not underlying thematic weight.
I'm pretty much in agreement with that. I like a variety of different basic approaches to natural healing and damage to cover the variety of functions one might want in an rpg. I vary pace tremendously just in my own games, and I imagine others do too.

As for instantaneous healing, there are multiple episodes in LotR that could play out in healing terms in 4e. For instance, Merry is paralysed by fear of the WitchKing, but then is moved to act by Eowyn's bravery - in 4e this would be psychic damage (plus dazing, perhaps) with an inspirational effect from Eowyn then restoring the hp lost to pyshic damage (and/or granting a save vs the daze).
In general I think those types of things are clearly conditions, rather than damage. Psychic damage (in pre-4e D&D anyway) often comes with those sorts of conditions.

Nonmagical condition recovery (as opposed to hp recovery) is a topic that hasn't been broached in this thread, but is interesting.

All "healing" means in this context is "restoration of hit points" (it is the counterpart of "damage" which means "loss of hit points", even when that does not correlate to physical harm, as per psychic damage in 4e or psionically-deal damage in AD&D).
They do, however, correlate to some type of harm. Nonphysical harm often lasts longer than physical harm.

The idea of classes as careers isn't the only take on them.
No, but the distinction I was keying on is that leadership/inspiration is generally not the prime requisite from day one of any archetypical character, though it is often a secondary aspect or something that develops over time. Regardless of whether you look at it as a career or a path, a class is something that a character starts in his late teens or early twenties (or equivalent for nonhumans).

There are certainly fictional barbarians, for example, who might fit the common-language definition of a warlord, but would clearly be of the barbarian class. The Eye of Gruumsh prestige class is one obvious example. Or in real-world terms, there are certainly military officers who are inspirational leaders or great tacticians, but they are still soldiers first. I'm not against leadership, and I tend to think that game rules overemphasize the physical at the expense of the mental. But I still don't see that a base class does any good.
 

What is Gandalf's magic? An ability to rouse the spirit. And do you also count Grima Wormtongue as a magician?

Treating what Gandalf did as analogous to casting Remove Curse in D&D seems to me to miss the underlying dynamic of the episode (although the movie version portrayed it more along these lines).

I dunno. I've recently reread the books and it seems to me like there's a bunch of subtle magic going on. (D&D doesn't model this very well, either.) I certainly don't interpret the Theoden episode as restoring HP (or at least not simply that.) Something a lot bigger and mystical than "regaining some HP" is going on there. More broadly, I do not read many of these supposed Warlord exemplars as functioning the way the 4e class did. A lot of "I see X, Y, and Z as Warlords" seem pretty stretched to me. I don't ever recall hearing pre-4e complaints about the failure of the game to model these characters (at least in any way that would pre-sage 4e Warlords).

On the other hand....that hardly makes the 4e Warlord unique for D&D classes. I mean, jeez, its not like Gandalf acts like a D&D Wizard....or any other class I can think of. The only class that correlates well with its fictional counterparts (IMO) is the Ranger, oft-derided as "the Aragorn". (I suppose a case might be made for some of the racial classes back in the day, as well.)

To bring it back to the original question of the OP...I think the answer is "Yes, D&D is tied to D&D worlds because it generally does such a lousy job of modeling any other fiction. Warlords may help, but not nearly enough." If matching a particular genre-source is one of your goals...D&D would be one of the last systems I would direct you to.
 

On the other hand....that hardly makes the 4e Warlord unique for D&D classes. I mean, jeez, its not like Gandalf acts like a D&D Wizard....or any other class I can
To bring it back to the original question of the OP...I think the answer is "Yes, D&D is tied to D&D worlds because it generally does such a lousy job of modeling any other fiction. Warlords may help, but not nearly enough." If matching a particular genre-source is one of your goals...D&D would be one of the last systems I would direct you to.

Actually, I D&D does a lousy job of modeling its own fiction (as defined by the novels)
 






Ratskinner said:
Okay, I gotta ask. What are people meaning when they say "spike healing"?

Healing all at once instead of distributed over time.

Which, if you have it, means HP cannot be meat, because people don't heal wounds all at once, they heal wounds over time.
 

Remove ads

Top